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Author Topic: Diversions  (Read 12173 times)

johnar

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Re: Diversions
« Reply #15 on: May 14, 2015, 08:36:29 am »

« Last Edit: June 07, 2017, 09:47:28 am by johnar »
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neirao

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Re: Diversions
« Reply #16 on: May 14, 2015, 03:54:22 pm »

Thanks johnar hahahaha i love it!!
the expressions of your animations characters are amazing! very funny! ;D
« Last Edit: May 14, 2015, 03:58:04 pm by neirao »
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johnar

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Re: Diversions
« Reply #17 on: May 18, 2015, 10:53:19 am »

Cheers neirao

Here's a tricky one. 
Magnify.


 Anim8or and Vegas video4,
 +  VirtualDub and ImageReady7 to make the .gif
« Last Edit: June 07, 2017, 09:48:37 am by johnar »
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captaindrewi

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Re: Diversions
« Reply #18 on: May 18, 2015, 11:13:21 am »

careful!! you could set something on fire with that!!
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neirao

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Re: Diversions
« Reply #19 on: May 18, 2015, 01:14:42 pm »

Cool!!
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johnar

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Re: Diversions
« Reply #20 on: July 21, 2016, 01:53:13 pm »

Thanks.
 Moving on...
Anim8or uses forward kinetics, (FK) everybody wants Inverse kinetics (IK), and the fact of the matter is, they both have their uses, advantages and disadvantages over each other.
 Some more professional software has both IK and FK, and many professional animators prefer to have both.
 Search engines full of IK/FK discussion.
http://forums.cgsociety.org/archive/index.php?t-1300798.html
http://softimage.wiki.softimage.com/xsidocs/ik_AnimatingwithForwardKinematics.htm
 Anim8or has a good FK animation system.
 The trick can be in the keying.

A not so good example:
Simple keying like this::

gives results like this:

 but change the keys positions:

 and you get more like this:

 They're the same value and type of keys, but just placed differently.
 Can you see the difference?. Its very subtle, but it defineatly has a more fluid motion?
 I need lots and lots and lots more learning and practice.
« Last Edit: June 07, 2017, 09:50:57 am by johnar »
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Steve

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Re: Diversions
« Reply #21 on: July 21, 2016, 05:22:25 pm »

Nice work johnar, as usual .

This is a cool little lesson in animation. The slight lag between when the upper arms accelerate and the lower arms and hands react in the second example looks more relaxed or "natural" because that is how animals usually move.
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nemyax

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Re: Diversions
« Reply #22 on: July 21, 2016, 05:50:33 pm »

Anim8or has a good FK animation system.
No it doesn't. "Can set and edit rotation keys" is not enough to qualify for good FK. You don't get a choice between Eulers and quaternions, you don't get constraints, bone translation or variable-length keyframe handles—you don't get much of anything at the stage that Anim8or is at now.
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johnar

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Re: Diversions
« Reply #23 on: July 21, 2016, 10:18:33 pm »

Quote
    Anim8or has a good FK animation system.

No it doesn't. "Can set and edit rotation keys" is not enough to qualify for good FK. You don't get a choice between Eulers and quaternions, you don't get constraints, bone translation or variable-length keyframe handles—you don't get much of anything at the stage that Anim8or is at now.
Room for improvement, but good enough to experiment and learn the basics of keyframing, timing, etc.

 Cheers steve Keep up the excellent work.
 
« Last Edit: June 07, 2017, 09:52:39 am by johnar »
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wolfsong73

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Re: Diversions
« Reply #24 on: September 12, 2016, 03:25:05 am »

Need the occasional Diversion when 'Deeper' needs a break.
 Have had animation and animated gifs on my mind today, and christmas pressys, so put this together this afternoon.
 Froyds Xmas gift from hell.
 I don't know whats in the box, but it doesn't like to be moved.
 Takes more than a stubborn xmas gift to upset Froyd tho.

 Could go over it a few more times, but had enough for now. Was just a diversion..

He's gonna be there a while...
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johnar

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Re: Diversions
« Reply #25 on: September 12, 2016, 07:46:16 am »

 There's a way out

« Last Edit: September 12, 2016, 07:52:37 am by johnar »
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johnar

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Re: Diversions
« Reply #26 on: September 19, 2016, 03:11:09 pm »

Have been away for a while, finally able to spend more time with anim8or, and the progressing IK.
 I looked around a bit for some decent humanoid joint limits, decided to just make my own, suitable for anim8or.
 These limits, below, are working out pretty well so far for Froyds rig, but may need tweaking for other rigs. (?).
 Help yourself.
--Updated 01 10 2016---
« Last Edit: October 02, 2016, 06:51:18 am by johnar »
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johnar

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Re: Diversions
« Reply #27 on: September 19, 2016, 03:13:25 pm »

 This is Froyd getting aquainted with IK and his new joint limits.
« Last Edit: September 19, 2016, 03:14:37 pm by johnar »
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Steve

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Re: Diversions
« Reply #28 on: September 19, 2016, 03:59:05 pm »

Nice movement, especially the toe-wiggles Like the joint limits - thanks for posting them.
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daniel99

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Re: Diversions
« Reply #29 on: September 19, 2016, 08:04:59 pm »

Awesome job, johnar.
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