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Author Topic: Steampunk airships  (Read 3793 times)

weirdguy

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Steampunk airships
« on: February 15, 2015, 10:18:30 am »

Just a couple of really low polygon "USS Connecticut" class steampunk airships, equiped with SE5a fighters instead of boats.
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johnar

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Re: Steampunk airships
« Reply #1 on: February 15, 2015, 10:44:14 pm »

 Yay for steampunk. (Don't see enough of it....(imho))

 Nice one weirdguy  :)
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neirao

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Re: Steampunk airships
« Reply #2 on: February 15, 2015, 11:15:31 pm »

good! try render again with textures and ambient occlusion!
like this

 :)
« Last Edit: February 15, 2015, 11:18:26 pm by neirao »
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davdud101

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Re: Steampunk airships
« Reply #3 on: February 16, 2015, 01:45:06 am »

Nice modelling, weirdguy! I'd say add some textures to make the primitives less 'primitive' and (like neirao said), do some AO you'll be looking good!
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weirdguy

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Re: Steampunk airships
« Reply #4 on: February 17, 2015, 06:59:17 am »

No thanks.  I prefer to just toy around with the simple 3D models.  Texturing it and going to high polygon counts wasn't the plan.

Not that I can't do that mind you, I just have no real incentive to go to a higher grade model.
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AlecJames

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Re: Steampunk airships
« Reply #5 on: February 17, 2015, 10:15:13 am »

Great models.

Can some explain to me "textures to make the primitives less primitive" and "render with ambient occlusion"?

Can Anim8or "render with ambient occlusion" - I see no references in the manual or in options

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ENSONIQ5

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Re: Steampunk airships
« Reply #6 on: February 17, 2015, 10:38:04 am »

Textures go a long way towards making low-poly (or in fact any) model look more detailed and 'real' than it really is, which I believe is what neirao and davdud101 were referring to.  Anim8or is able to render AO via the ART renderer, info here: http://www.anim8or.com/learn/manual/11_ART_ray_tracer.html#ambient_occlusion
« Last Edit: February 17, 2015, 10:38:23 am by ENSONIQ5 »
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AlecJames

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Re: Steampunk airships
« Reply #7 on: February 17, 2015, 05:18:18 pm »

Textures as in material textures loaded using the "-" next to ambient / diffuse / specular / emissive?

I haven't read that AO part of the manual (I'm was still using the v095 pdf manual :-[  )
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davdud101

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Re: Steampunk airships
« Reply #8 on: February 17, 2015, 06:37:26 pm »

weirdguy, I gotta admit-  I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~
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neirao

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Re: Steampunk airships
« Reply #9 on: February 18, 2015, 02:01:11 am »

AlecJames, texture you need load only in "diffuse" ok :)
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weirdguy

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Re: Steampunk airships
« Reply #10 on: June 03, 2015, 05:22:02 am »

weirdguy, I gotta admit-  I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~

Modeling this scene is nothing more than a giant cube in the background with a picture of clouds textured onto one side of it.  Even that is not a complicated thing to do.

Sorry, but I prefer to work on other things.
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