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Author Topic: How do I make a texture fit a 3D model?  (Read 10970 times)

nemyax

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Re: How do I make a texture fit a 3D model?
« Reply #15 on: May 18, 2015, 08:17:02 pm »

We all have preferences for different things. Wings3D is a modeling-only package anyway.
A modelling and UV mapping package =) All I'm saying is doing both of these things together would be a less disruptive and more efficient workflow.
As for preferences, here are the areas where Anim8or's modeller is better than Wings:
  • Faster viewport, because it's all C
  • Open surfaces without kludges
  • Non-manifold geometry support
  • Spline-based operations (extrusion, text, etc.) and lathing
Other than that, it's still lagging behind, even though it's taken some giant strides in the past year.
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Raxx

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Re: How do I make a texture fit a 3D model?
« Reply #16 on: May 18, 2015, 09:43:11 pm »

A modelling and UV mapping package =) All I'm saying is doing both of these things together would be a less disruptive and more efficient workflow.
As for preferences, here are the areas where Anim8or's modeller is better than Wings:
  • Faster viewport, because it's all C
  • Open surfaces without kludges
  • Non-manifold geometry support
  • Spline-based operations (extrusion, text, etc.) and lathing
Other than that, it's still lagging behind, even though it's taken some giant strides in the past year.

I attempted to get into Wings3D multiple times over the years, but it just never resonated with me. Though I did use its UV tools a few times when I had no better solution.

It's true that unless you plan and craft the model with perfect foresight, there are times mid-unwrapping that you have to go back and make changes to the model. I doubt I lost more than 20-30 seconds any time it happened, when switching between programs, but it's definitely preferable to do it all in one program. Especially when it comes time to start animating and you have to edit the mesh (and usually also the uvmap). The further along in a project, the higher the cost of changing things.

Still not gunna touch Wings though ;)
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