Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Trying out new hair technique  (Read 2900 times)

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 363
  • Be creative and have fun
    • View Profile
Trying out new hair technique
« on: August 11, 2015, 03:02:02 pm »

I have determined that UVmapping and texturing hair is a lot of hard work because of how irregularly it is shaped. So I have been working on a method to make hair that looks good, nice, and fun to look at with just the sheer geometry and material properties alone.



I'm hoping running it through a cel-shading shader for my games will help it look even more attractive.
« Last Edit: August 11, 2015, 06:31:51 pm by fromsoysauce »
Logged

captaindrewi

  • Sr. Member
  • ****
  • Posts: 450
  • errm...errr?
    • View Profile
Re: Trying out new hair technique
« Reply #1 on: August 11, 2015, 05:54:46 pm »

thrillingly brilliant.
Logged
!

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 363
  • Be creative and have fun
    • View Profile
Re: Trying out new hair technique
« Reply #2 on: August 12, 2015, 10:13:58 am »

Here I try out making a very different shape of hair with the same technique. Had to spend some amount of time thinning out the ends of the hair, it previously looked rake like.
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 569
  • Neirao
    • View Profile
Re: Trying out new hair technique
« Reply #3 on: August 16, 2015, 01:45:56 am »

Nice, fromsoysauce
post wifreframe too! :)
Logged

davdud101

  • Sr. Member
  • ****
  • Posts: 949
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Trying out new hair technique
« Reply #4 on: August 16, 2015, 09:37:30 am »

Very beautiful technique. I think it generally looks better and more natural that UV'd hair, although I guess having some sort of small 'grain' in the hair isn't a bad thing. Brilliant work, as usual!
Logged
?

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 363
  • Be creative and have fun
    • View Profile
Re: Trying out new hair technique
« Reply #5 on: August 23, 2015, 06:50:46 pm »

Wire Frame? Sure:


Sorry for the late reply, I've been spending all of my time between last post and now making tons of hair styles using this technique, I've so far done 37 girl hair styles, and that's enough I think, I'm starting guy hair styles today. Here are just a few of the girl hair styles I've made!







Logged

neirao

  • Sr. Member
  • ****
  • Posts: 569
  • Neirao
    • View Profile
Re: Trying out new hair technique
« Reply #6 on: August 24, 2015, 10:03:36 pm »

Wire Frame? Sure:

very nice Fromsoy!
good meshes! easy for to animate and cool render result! :)
Logged

fromsoysauce

  • Sr. Member
  • ****
  • Posts: 363
  • Be creative and have fun
    • View Profile
Re: Trying out new hair technique
« Reply #7 on: August 27, 2015, 10:53:30 am »

Yes I feel it is in a way that should fit nicely into easy animating!

Started working on guy hair. Decided to begin with a reboot of Aaron's Hair style from one of my unfinished games:
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Trying out new hair technique
« Reply #8 on: September 08, 2015, 01:31:46 am »

I was going to comment when you first posted this saying that this reminds me of a few games out there, but I just can't remember who else did this style of hair. However I do believe that the games I am thinking of had used separate pieces of geometry rather than one solid piece.
Either way this looks awesome and looks very optimized!
I kinda want to see this in a geometry shader and have physics applied to it :P
Logged

davdud101

  • Sr. Member
  • ****
  • Posts: 949
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Trying out new hair technique
« Reply #9 on: September 12, 2015, 10:33:55 pm »

FSS, does it save you any processing resources to do it this way instead of with transmapping? It has a certain aesthetic feel to it for sure
Logged
?