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Author Topic: Another texturing thread (sorry)  (Read 2183 times)

falloffalot

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Another texturing thread (sorry)
« on: April 06, 2008, 10:16:46 am »

The texturing side of modeling is driving me nuts.
What I am doing is exporting each part of a model to be textured as a .obj.
Open it with UVmapper, File>load model then >Edit>New UV Map>Box then Ctrl+S then Ctrl+T, close program.
Ctrl+T saves as a bmp so I open it with Photoshop.

My problem is: when I restart Anim8or to apply new textures I have to import the object in a new window the cut it, then open the original model delete the part to be textured then paste the cut part in to the model.
Only then am I able to texture that part.
The end product I think looks ok but is very time consuming is this the normal technique or am I making it difficult for myself?

Thanks
« Last Edit: April 07, 2008, 04:34:44 pm by falloffalot »
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iD_eNTITY

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Re: Another texturing thread (sorry)
« Reply #1 on: April 06, 2008, 01:15:47 pm »

You can texture individual faces by going to point edit mode.
Go to the side you want, select the face you want to texture
and pressing the UV tool.

Hope this is what you were looking for. :)
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kreator

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Re: Another texturing thread (sorry)
« Reply #2 on: April 06, 2008, 08:27:35 pm »

If you have used uvmapper, then the whole model should be in there you can map the whole model  rather than bits, its just a case of sorting the groups out(did you rename the meshes or are they mesh1 mesh2 etc), moving them about, scaling then applying your paint program to the BMP file that is produced ( save it as Jpg) and also saving the object as a Mapped Obj file.

then import the mapped obj  into anim8or and applying the new texture to the whole object.
« Last Edit: April 06, 2008, 08:29:15 pm by kreator »
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hihosilver

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Re: Another texturing thread (sorry)
« Reply #3 on: April 06, 2008, 08:31:29 pm »

Yes, you're doing it the correct way.
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benzjie

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Re: Another texturing thread (sorry)
« Reply #4 on: April 07, 2008, 07:53:31 am »

i use liteunwrap in combination with UVmapper. Map in uv mapper, paint your map. Then import in LiteUnwrap. This last proggie allows you displace your model to fit the painted map more correctly with realtime preview. Very usefull with more complex shapes/models.
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