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Author Topic: Poster styled shot  (Read 2209 times)

fromsoysauce

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Poster styled shot
« on: December 18, 2015, 10:01:42 pm »

http://orig15.deviantart.net/0beb/f/2015/352/c/d/self_indulgence_by_saijeehiguchi-d9kkme0.png

I may have come a long way in terms of the techniques I use to model, but for the about 8 years I have been coming up with design, my style has stayed essentially the same.
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Hypure

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I think so too
« Reply #1 on: December 19, 2015, 07:27:59 pm »

I had some help from you in the beginning of my anim8or experience a couple years back from one of your videos on making models point to point! Good job. ;D
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fromsoysauce

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Re: Poster styled shot
« Reply #2 on: December 19, 2015, 08:10:09 pm »

I'm glad I could help! Next to making video games, educating people on techniques to make graphics, animations and games is something I take very sincerely.

Anim8or has always been a very important part of my life. While I have moved from using Game Maker to using Unity, I still use anim8or just as often as I always have.
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davdud101

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Re: Poster styled shot
« Reply #3 on: December 26, 2015, 02:53:44 pm »

FSS, I've said it before and I'll say it again: you and your team's style and work ethic is astonishing. I actually would hope to see some short animations from you guys in the future... Have you guys ever considered a spin-off short film to accompany a coming project or something like that?

Happy New Year :)
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fromsoysauce

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Re: Poster styled shot
« Reply #4 on: December 28, 2015, 03:31:47 am »

Thanks, that actually means a lot to us.

I honestly would like animation to be more of a core part of FSS's content, as I understand it has a much lower entry level than video games for the viewer experience. Having a few skits to better inform people about fun quirks about the characters and worlds in our games sounds fun, however, it's not a move I think we could do pragmatically unless we could be sure that working on such a thing does not make it more difficult to pump out quality in the actual video games.

I am going to be working on an animation of my own on the side, if only as a way to put my foot into the practice of making animation for animation's sake rather than to be put into video games, as the mediums do have very different angles: both literally and figuratively.

Happy New Year too you as well Davdud!
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fromsoysauce

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Re: Poster styled shot
« Reply #5 on: January 14, 2016, 10:15:05 am »

So after making 5000 frames of stock animation for the year, I'm back to unity, and I'm working on trying to use camera effects and material shaders to get an interesting art style. Here I am presenting the screen that has no true blacks, but instead a dark purplish navy blue (most visible on the green shaded areas):

http://orig03.deviantart.net/d171/f/2016/014/b/8/messing_with_shaders_by_saijeehiguchi-d9nwexp.png
(Also here is what it looks like under different shaders.
http://orig12.deviantart.net/a3b6/f/2016/014/0/d/getting_back_into_unity_by_saijeehiguchi-d9nw3zv.png


« Last Edit: January 14, 2016, 01:11:22 pm by fromsoysauce »
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davdud101

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Re: Poster styled shot
« Reply #6 on: January 19, 2017, 08:56:00 pm »

Final, fatal question: Do all of your games and characters coexist in one universe?
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fromsoysauce

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Re: Poster styled shot
« Reply #7 on: January 30, 2017, 02:46:56 am »

Technically since Ken and Kuni went off to form their own company everything so far is getting retconned, which is why Glass Wing Retold is the start of getting the universe I'm building to make sense.

I don't know if "ALL" my games will have 1 universe because of how if I want to establish a certain world with certain mechanics that limits the martial I have to work with for story telling.

But there is some overlap for sure. I am going to reboot Bullet Life sometime shortly after Glass Wing Retold, and Bullet Life will take place much further in the future of the GW verse.
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