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Author Topic: A Problem with Flipping Normals  (Read 735 times)

argo34116

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A Problem with Flipping Normals
« on: February 06, 2016, 07:05:00 am »

I have a 3d model of a Nebula class starship from Star Trek. The surface on the underside of the saucer section has parts on it that are transparent. You can see stars through it. I followed the proceedure for flipping normals and that did the trick, but when I look at the upper section of the saucer, there are areas that are transparent. It looked good before,but now. How do I deal with this?
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ENSONIQ5

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Re: A Problem with Flipping Normals
« Reply #1 on: February 06, 2016, 09:50:11 am »

If you can post a shaded wireframe rather than a render (ie. screenshot from object mode) it would be easier to diagnose.  Best guess is malformed mesh but need to see the model.
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argo34116

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Re: A Problem with Flipping Normals
« Reply #2 on: February 07, 2016, 10:04:30 am »

here is the Anim8or Model
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