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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 11:42:28 pm


Pages: 1 [2] 3 4 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 11531 times)

davdud101

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #15 on: April 20, 2017, 11:05:01 pm »

No intention to double post! (I gueess technically there was, since I didn't stop myself.)
I've been putting some time into this today, have spent probably around 4 hours working on modeling and fixing materials. The mirror is pretty sweet, it's actually a dielectric layer over a reflective layer, like a real mirror.
Amazing job on the ART renderer, Steve, I'm seriously impressed by how well it performs with such ease (not to mention that's its gotten much faster to render with later releases, it seems).

Still a small, low-quality, non-AA'd version of my image. I've got a couple more days of modelling to go on this, but I'm looking forward to each step of the process. Obviously I'm going for photo-realism. But in this case, I **think** I'll have to do a little bit of pass-compositing in GIMP afterwards... is that really allowed?

At that point, it's no longer a creation solely built in Anim8or, eh? Even though all the passes ARE rendered in Anim8or and everything is modelled using the software? I'd hate to suggest that such constraints should be added, but when you think about it, the splash screen really has to focus on what the software in itself alone can do, right?
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Steve

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #16 on: April 21, 2017, 12:02:41 am »

ENSONIQ5, davdud101 Nice!
« Last Edit: May 19, 2017, 08:22:47 pm by Steve »
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kreator

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #17 on: April 21, 2017, 08:12:30 am »

1st Draft....



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ianross

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #18 on: April 21, 2017, 09:01:40 am »

Wonderful creations from Kreator (Kevin), some years ago he edited an on line magazine called anim8or world, this inspired me to use anim8or as my main 3d animation program.Thank you Kevin.
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davdud101

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #19 on: April 21, 2017, 02:59:59 pm »

ENSONIQ, you've piqued my interest plenty. How did you make the "jet streams"? Is it basically just a long, curving cone with a high emissive value and a transparency map?
Is everything put together in a single pass? (I'd assume so based on what you said above) I think I'm going to try that myself. I was worried at to whether it'd be possible because I'm using LOADS of attributes AND have to render shadows. That's gonna be a loooong render time!
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kreator

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #20 on: April 21, 2017, 11:29:50 pm »


 :D
« Last Edit: April 21, 2017, 11:32:30 pm by kreator »
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #21 on: April 21, 2017, 11:58:06 pm »

Decidedly I'll be taking a different approach with posting my WIPS on this page for this contest.

My composition is going to be character-centric, so I've spent last week remaking my model of Robin. Here she is sitting daintily but this time with posable ears. And more importantly scales actually modeled into her claws instead of textured onto them.

This, by the way is probably not the pose I will wind up going with, since I want to come up with something that works well with the image dimensions as well as takes advantage of the unique shapes in her design, this pose I feel makes her legs and skirt too hard to make sense out of.

I wanna see if I can get a composition similar to the Deviant Art artist Sakimichan. And I fully intend to have an actual background too at some point.
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ENSONIQ5

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #22 on: April 22, 2017, 07:11:42 am »

Quote
ENSONIQ, you've piqued my interest plenty. How did you make the "jet streams"? Is it basically just a long, curving cone with a high emissive value and a transparency map?
Is everything put together in a single pass? (I'd assume so based on what you said above) I think I'm going to try that myself. I was worried at to whether it'd be possible because I'm using LOADS of attributes AND have to render shadows. That's gonna be a loooong render time!

Yes, the 'contrails' are modeled (extrusion of 12-sided polygon along a path before subdividing) with transmaps used to fade them out.  There's a yellow>red>black gradient in the Ambient, Diffuse and Emissive fields and a black>white gradient in the Trans field (the gradient maps are attached).  Importantly, Specular is 0.0 so the scene lights don't affect the contrails.  The same idea was used for the engine flares and the explosion under the Blender-logo-esque space station.  Be aware that these elements will all cast shadows with the ART renderer so there was some juggling of positions in the scene to ensure this didn't happen (ie. a long black shadow from the contrail cast on the planet would kinda spoil the effect!).

Rendering was done in a single pass with no 2D editing other than the text at the bottom and a slight increase in overall saturation.  No external software was used for compositing or UV mapping, the only non-Anim8or software used was for 2D photo editing to process the texture maps.
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ENSONIQ5

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #23 on: April 22, 2017, 07:18:57 am »

Thanks for the feedback and awesome to see some works in progress.  FSS, I was hoping the Anim8or chick would make an appearance!

I have re-rendered the scene with improved lighting on the 'Anim8or ship' and a few other minor tweaks.  This render was also done with AA at 64spp but took about 20 hours rather than 75 with the 'ANIM8OR' text at the top taking about 80% of that time (dielectrics look awesome but crikey are they slow to render).  The background is a bit sharper on the earlier version rendered at 2X and resampled down but that's not a bad thing as being a bit softer on the new version it seems to focus the eye a bit better on the foreground objects.
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #24 on: April 22, 2017, 11:57:15 am »

Heheh- Weren't we all expecting her?

Regarding your entree, I will give you my 2 cents, at the moment, my eyes are drawn mostly to the background, the explosion and the boost trail. Though I feel like you want the subject matter of the picture to be the space ships. Might I suggest brightening them to have them pop in front of the background more? Like this:
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ENSONIQ5

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #25 on: April 22, 2017, 12:20:51 pm »

Yes, that looks much closer to what I had in mind.  I'm determined to avoid any post-processing, to be a splash screen I feel it will only be 'honest' if it's an actual Anim8or render.  I'll have another play with the lighting to see if I can get a render closer to your suggestion, particularly the red 'Anim8or' ship (the 'Blender', 'Maya' and '3DSMax' ships need not stand out quite so much ;) ).  Thanks for your feedback, very much appreciated!
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #26 on: April 22, 2017, 12:45:03 pm »

Maybe raise the diffuse or ambient value on the materials or something like that.

I'm thinking that since the splash screen is a horizontally oriented image, for the sake of making Robin absorb as much of the space as possible, she herself should be oriented accordingly instead of being straight. Because if she were straight, she'd probably look about 30% smaller unless part of her was cropped out.

As you can see in this pose, it is a lot easier to read the shape of her skirt and legs.

I'm going to play around with a few other poses though, Ive got this one idea in my head of her maybe derpyly laying on her belly.

---edit

Also here is the first pose, but at a different angle, somehow just that and a few tweaks manages to get the composition look much more solid *shrug*


---edit 2

Here are two poses of her laying on her belly like I described above.

Out of the four I have so far, which one do y'all like the most?
« Last Edit: April 22, 2017, 02:40:44 pm by fromsoysauce »
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thecolclough

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #27 on: April 22, 2017, 06:30:38 pm »

fss: i'm just thinking out loud here... since anim8or is about making stuff, how about putting Robin in a more action-y pose where she's making something?  e.g. give her a saw / hammer / paintbrush, etc?  you could also incorporate a 3-D 'Anim8or' text into the scene as her workbench.  :)

of the existing drafts, the one i like best is the top one in 'lays down 2'.
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fromsoysauce

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #28 on: April 22, 2017, 07:21:18 pm »

It did occur to me to try to come up with a composition which features the knife from the Cut-Edges tool. Though in my head it'd be a kind of image of her right after finishing something which would be visible right next to her.

The 3rd pose huh? That's interesting to me, because I find that to be the least engaging.
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davdud101

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Re: Challange #34: Anim8or 1.0 splash screen
« Reply #29 on: April 22, 2017, 07:24:14 pm »

FSS, if I had to choose, I'm actually almost torn between the second and third poses, but the second wins out.
To my eye it feels a bit dynamic even though it's a very "stable" pose, which catches my attention. It also does a great job of displaying the quality of the model herself in the... well, 'hands', talons, face, tail, etc.

fss: i'm just thinking out loud here... since anim8or is about making stuff, how about putting Robin in a more action-y pose where she's making something?  e.g. give her a saw / hammer / paintbrush, etc?  you could also incorporate a 3-D 'Anim8or' text into the scene as her workbench.  :)
That's a cool idea, I personally hadn't though of that myself! I wonder if I can repurpose my bathroom idea into an incredibly expensive, high-class woodshop xDD
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