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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 11:42:28 pm


Pages: 1 2 3 [4] 5 6 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 10634 times)

Steve

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #45 on: April 26, 2017, 01:23:02 am »

The registered trademark symbol is ALT+0174 on the numeric keypad, and "\0256" in wchar notation. But .... since the ALT key enables arc-rotate it doesn't work to enter UNICODE anymore.  I've attached an Anim8or project with an example.
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johnar

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #46 on: April 26, 2017, 06:21:08 am »

 Even though this challenge is for the anim8or splash screen, those that aren't used will still make some excellent 'Anim8or Gallery' Art.
 Some awesome stuff.......Nice.....
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ENSONIQ5

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #47 on: April 26, 2017, 07:27:38 am »

ah, one more thing - does anybody have any tips on how to type the Registered Trademark symbol into an Anim8or text element?  can't remember whether the alt-gr key or the alt + unicode-number trick ever worked in anim8or before, but they don't now because alt and alt-gr both toggle arc-rotate instead.

Alt+0173 works in older versions of Anim8or, simplest workaround might be to create the text in an older version and import.  Another way that works is to use placeholder text such as "^Reg^" or similar and save the file with the text un-extruded or filled, then open the file in Notepad or whatever and replace the placeholder text with and save (I just tested it, does the job nicely).

Also, love your design, very dynamic and excellent use of ART :)
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ianross

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #48 on: April 26, 2017, 08:50:27 am »

YES! Johnar we need to get the Anim8or art gallery up and running again. 8)
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #49 on: April 26, 2017, 02:39:46 pm »

Another update on the little Sharkie. I know I said I might try to use her hair and outfit to reference the green and purple things in the old screen, but my understanding of color theory suggests sticking with the primary pallet of Red Blue Yellow, much like Robin herself, will make them visually look more aesthetically pleasing together.
« Last Edit: April 26, 2017, 02:53:37 pm by fromsoysauce »
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #50 on: April 26, 2017, 07:00:39 pm »

YES! Johnar we need to get the Anim8or art gallery up and running again. 8)
I was thinking that same thing! I was going through originally for inspiration, and you can just see the progression of the software as people make more and more complex models and renders.

I am really considering reworking my render though... hm. Maybe I'll go with something more organic?
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #51 on: April 26, 2017, 09:36:16 pm »

thanks for the feedback so far, and especially for the help on the reg-tm symbol, everyone!  as you can see, the symbol has made it into the update below.  i also improved several other aspects, and decided to include the version number within the render after all.  still not completely happy with the glass effect - i might crank up the IOR a bit, and/or experiment with putting a different material around the sides of the letters; something aluminium-ish, maybe.

also, i'm going to try and smooth out a fair bit of that grain for the final render; i'm just rendering quick-and-dirty atm so i can gauge how the models and lighting are developing.

fss: i definitely prefer the new colour pallette for Sharkie.  like you said, i'm sure you'll get a much stronger overall image going that route.

davdud: i think there could be scope to add something organic to your existing scene, rather than reworking the whole thing; maybe a pot plant sitting to one side of the sink?  hanging a towel on that ring would make a big difference to the sense of lived-in-ness too.  just thinkin' out loud, again 8)
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #52 on: April 27, 2017, 08:42:53 pm »

At long last, I finished rigging Sharkie! I must say that I'm pretty happy with the result, this was my first time trying to put together an anthro character. What do y'all think of her? I can't wait to come up with an image with her and Robin together.

@davdud101  If I'm not mistaken, I feel like each of us are trying to play to our individual strengths, so whatever is comfortable for you.

@thecolclough, Your's is real chic, makes me think of the 20 century fox logo.
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #53 on: April 27, 2017, 08:47:03 pm »

thecolclough, that looks awesome!! The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe), but that's just me. The scene looks really cool, though.

Noting tha the towel will be added soon.... fromsoysauce, got any tips on cloth modelling? Like I said, I'm going for the most realistic scene possible. I'll probably be using Raxx's plugin PHUR and even adding tons of tiny fibers sticking off of the towel. But, one step at a time!

I'll post a new update sometime later tonight. I've got a couple ideas that'll make my scene a bit more of a contender in this comp! :)))

« Last Edit: April 27, 2017, 09:03:50 pm by davdud101 »
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #54 on: April 27, 2017, 11:31:49 pm »

Well, what I do to sell the idea of clothing is to make it all wrinkly, notice the wrinkles in Sharkie's sleaves and shorts

I usually do this by cuttinig new edges around some edge then extruding the origin edge out a bit.
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #55 on: April 28, 2017, 03:31:17 pm »

thanks for the feedback, again - glad you're liking the design :)

makes me think of the 20 century fox logo.
hadn't thought of that before, but i can see the resemblance now you mention it!

The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe)
same here actually; that's the main thing that's still niggling me.  i'm thinking i might try a version with the front faces of the text changed to the highly-mirrored material used on the two plinths, and leaving the sides glassy

At long last, I finished rigging Sharkie! I must say that I'm pretty happy with the result
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #56 on: April 28, 2017, 06:50:26 pm »

must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

Same, FSS, the tail looked pretty stiff in the very first iterations. She's so cute, well done :)
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #57 on: April 28, 2017, 08:29:13 pm »

You probably noticed that up to this point, I've just been doing screenshots and not renders, well I came up with a configuration that keeps the solo pose Robin originally had, and *Tetrises* Shark into the frame nicely, so now I'm getting things started for rendering purposes.

I really like the way that their tails collectively create a swooping curve.

I am picturing a background with lots of plants so as to make the pallet of the characters present stand out nicely. The Anim8or logo will probably go in the top right.

I like the dynamic in this pose because one could read into it some layers of depth if they wanted to (i.e. the models we make with anim8or can feel dear to us, or at least I often feel that way) , but it also is just visually pretty to look at.

@davdud101 , heheh well you know how it is, T-pose should look stiff for the sake of ease of rigging. Fun fact, I did use Steve's shark tutorial for her.

Edit---
Wip of my take on the logo, thoughts?
Edit---
Added logo to composition.
« Last Edit: April 29, 2017, 11:41:40 am by fromsoysauce »
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ENSONIQ5

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #58 on: April 29, 2017, 07:59:59 am »

Love your work FSS! It's one thing to create great figures, as these are, but quite another to be able to pose them so well.  All your poses seem 'comfortable' and believable without the awkwardness that is so often apparent with posed CG characters.  True artistry, and it's a pleasure to watch these characters develop.
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #59 on: April 29, 2017, 12:28:57 pm »

looking excellent as ever, FSS.  one tiny little suggestion for the sake of fine-tuning: where you've done the '8' and the '1.0' in red, that makes them look like they want to fit together as a pair, so i think it would work better if the lower line of text was moved very slightly to the left so that the two numbers centre-align relative to each other.  i realise the whole lines are currently centred, but i think the alignment of the numbers draws the eye more.

anywho, back soon with another version of my design, once i've picked another little fight with ART :P
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