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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 11:42:28 pm


Pages: 1 ... 3 4 [5] 6 7 ... 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 11577 times)

fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #60 on: April 29, 2017, 02:17:41 pm »

@ENSONIQ5, Aww thanks, the trick of the trade is to act out the poses before making them so as to get a feeling of the *weightyness* and balance of the poses to inform how they should be drawn on the screen.

@thecolclough I like your suggestion it looks nice, you'll see it updated in my next wip post.
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #61 on: April 29, 2017, 03:36:03 pm »

okay... i got so many scrapes and bruises right now from battling ART :P  I'm fairly happy with how my scene is coming along overall (i've added the suspension cables, which were the last missing bit of modelling, and i think i've improved the readability of the text), but there's the occasional little bit which just doesn't want to come out how i want.  the main culprit is the right-hand end of the version-number block; i've tried all sorts of things to get it to show up red like the sides of the letters above it, but it seems determined to stay brown for some reason.  hmph >:(

also, i know it's all a bit grainy atm, but i'm planning to crank up the sample count for the final render.  the last two i posted were at 16, this one's 25, and i'm thinking i might go for 64 on the final pass.  if the render time isn't too prohibitive, i'd like to run off a full-HD version just to see what it looks like, but we'll have to wait and see on that one! :D

anyway, what do you guys think of this one?  is it more readable (or less, or no difference)?  any other detail critiques?
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #62 on: April 29, 2017, 06:25:54 pm »

If it's worth anything to you, fromsoysauce, it looks amazing! I would've definitely taken a different font (and a text-logo or icon could probably be something down the road), but otherwise the scene looks awesome. I'm excited to see what you add in the background!
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #63 on: April 29, 2017, 07:53:53 pm »

@thecolclough It's a lot better, though is the "NIM" yellow on purpose?  I think it might be easier to read if it were just as red as the other characters.

@davdud101, Thanks, and yea I'm not super sure what to do about the font yet, but I picked the one in the pic because it looked usable for a cute fantasy, which is what the rest of the image is framing.
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #64 on: April 29, 2017, 09:09:03 pm »

@thecolclough It's a lot better, though is the "NIM" yellow on purpose?  I think it might be easier to read if it were just as red as the other characters.
i tried experimenting with orange glass instead of red, but it came out inconsistent, probably because of the different coloured lights in the scene.  definitely still some fine-tuning to do on my dielectric settings!
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #65 on: May 01, 2017, 02:57:52 pm »

i changed my glass settings back to red, but it's still showing up orange/yellow in places; i'm pretty sure that's down to the lighting, so there's probably not much i can do about it without significantly affecting the rest of the scene.  however: as part of my ongoing quest for readability, i've tried adding a near-black rim around the text.  not 100% sure if it's working/helping, but i think i like it... almost think i should lighten the text-face colour again though ???
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #66 on: May 03, 2017, 05:12:46 pm »

I made it!
http://sayuri-sensei.deviantart.com/art/Be-Lovely-to-Each-Other-678722679?ga_submit_new=10%3A1493922612&ga_type=edit&ga_changes=1&ga_recent=1

And for anyone who cares here is a video about how the stages of development for it:
&feature=youtu.be[/youtube]
« Last Edit: May 04, 2017, 06:34:55 pm by fromsoysauce »
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #67 on: May 05, 2017, 12:30:34 pm »

These looks amazing!!
@thecolclough, that is BRILLIANT! I think yo can eschew the red/orange "issues" because it actually looks natural for the lighting. Beautiful!

@fromsoysauce and fss knows I love her work always, that goes without saying :)))

I haven't messed with the project much this week- I may actually have to drop out, as life just got busy :/
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #68 on: May 05, 2017, 02:25:56 pm »

well, here's what i hope will be my last test render.  there are only two differences here:
  • i slightly lightened the colour of the letter fronts: RGB 51,0,0 instead of 33,0,0; i think that improves the contrast against the new black rims (anyone agree/disagree on that?), and it gives the image a better overall light/dark balance.
  • i slightly increased the sample count from 25 to 36 per pixel, but there's still some obvious speckling on some of the ceiling tiles; i'm now thinking i might ramp up to 100 for the final.
so hopefully that'll be my entry done soon! ;D

@fromsoysauce and fss knows I love her work always, that goes without saying :)))
hear, hear!

I haven't messed with the project much this week- I may actually have to drop out, as life just got busy :/
:(
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Steve

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #69 on: May 05, 2017, 04:34:18 pm »

These area all amazing. I wish I could model as well as all of you.
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #70 on: May 05, 2017, 09:57:59 pm »

@thecolclough, I'm just now realizing that there ie no mirror in your picture and that the words are actually being pinned up. Definitely come a long way since the first one in terms of visibility and legibility. I don't really see the sparkles as a problem and sorta thought they were a feature. Though this coming from the girl with a rainbow in her pic.

@davdud101 Thanks, what can I say: I started this claiming I'd go full out cute, so I deliver maximum cuteness!

Aww, well I hope things turn out ok for  your busy-ness.

@Steve, that plays a bit into why I really wanted to pull the aspects of my design from the tutorials of your legacy. Because I remember actually going through both the robin and shark tutorial as a kid and finding myself impressed that I could recreate the images of your tutorials virtually identically! Since they were so significant to my growth as a 3D modeler, I honor the memory by bringing the to the focus of my splash.
« Last Edit: May 05, 2017, 09:59:21 pm by fromsoysauce »
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davdud101

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #71 on: May 06, 2017, 06:14:01 am »

well, here's what i hope will be my last test render.  there are only two differences here:


Wouldn't call it quits just yet - not without an anti-aliased render to clean up those granular reflections!
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #72 on: May 08, 2017, 05:13:44 pm »

Wouldn't call it quits just yet - not without an anti-aliased render to clean up those granular reflections!

nah, don't worry, that last image wasn't meant to be finished, it was just a last test in terms of getting the colours right.  i'm pretty happy with the colours now.  since then, i've done a HD 1920x1080 version AAed at 100 samples per pixel, which is much better in terms of reducing grain but still not quite there.

so the final render is at the farm as i type: i've set it to UHD / 4K 3840x2160, AAed at 225 (15x15) samples per pixel, so it'll be interesting to see how long that takes! :P
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Steve

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #73 on: May 08, 2017, 05:44:26 pm »

thecolclough: Don't worry about the graininess. I can make a final render of the winner(s).
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #74 on: May 08, 2017, 06:42:52 pm »

but my perfectionist streak wants to see it in all its de-grained glory ASAP... and in UHD, just because 8)
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