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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Vote for your favorite splash screen

ENSONIQ5
- 4 (8.3%)
kreator
- 6 (12.5%)
fromsoysauce
- 10 (20.8%)
thecolclough
- 17 (35.4%)
ronaldefarmer
- 5 (10.4%)
Kunihiko
- 6 (12.5%)

Total Members Voted: 26

Voting closed: May 28, 2017, 11:42:28 pm


Pages: 1 ... 10 11 [12] 13

Author Topic: Challenge #34: Anim8or 1.0 splash screen  (Read 11594 times)

Steve

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #165 on: May 31, 2017, 09:06:49 pm »

Try this: Copy a .png or .jpg file into the "Images" directory (the one in the File->Configure dialog) and rename it splash.png or splash.jpg, then run Anim8or.
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chuft-captain

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #166 on: May 31, 2017, 09:46:10 pm »

Nice Steve,

Just what I needed!  ;D
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #167 on: May 31, 2017, 10:00:56 pm »

i'm pretty sure this is the first time i've produced a piece of art and somebody's responded with "hmm... it's nice, but it needs more poo" - but hey, whatever floats your boat, heheh :D
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thecolclough

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #168 on: May 31, 2017, 10:14:55 pm »

actually, i've just remembered, and thought it might be of some interest... there were a couple of alternative directions that Red Letter Day nearly went in:

my initial idea was to have a very different environment, with a huge wave of water crashing through the scene, but that went by the wayside because i couldn't figure out how to model the wave or how to fit the water around the text without making the text illegible.

later on in development, after i'd settled on the current general layout with the round room, i thought about giving the image a grittier overall effect, leaving some of the 'window' panels out and showing pipework and concrete walls behind, with cables coming through, hanging in mid-air and attaching to the text object as if it was undergoing some sort of maintenance.  i didn't take that route mostly because i thought the clutter would probably detract rather than enhancing the effect; i thought the clean-and-shiny look would better convey the excitement and optimism of the landmark release.  i might go back and do a mock-up of this version sometime, just to see how it would have turned out, but then again i might not.
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chuft-captain

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #169 on: June 01, 2017, 02:06:09 am »

i'm pretty sure this is the first time i've produced a piece of art and somebody's responded with "hmm... it's nice, but it needs more poo" - but hey, whatever floats your boat, heheh :D
LOL. The poo idea is mostly about finding a way to inject the mascot into the splash (with a bit of comic relief), as well as to confer good luck upon Version 1.00. (I'm sure you've heard the expression: "It's a sign of good luck to be shat upon by a bird"  ... although I've always suspected that this particular proverb probably originated only out of a desire to make the shitee feel a little better about the event.  8)

...i thought about giving the image a grittier overall effect, leaving some of the 'window' panels out and showing pipework and concrete walls behind, with cables coming through, hanging in mid-air and attaching to the text object as if it was undergoing some sort of maintenance.
I'm picturing a sort of "Blade Runner" aesthetic from your description. (Or perhaps something more recent such as the movie "Total Recall", or "The Expanse".)
« Last Edit: June 01, 2017, 02:07:07 am by chuft-captain »
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captaindrewi

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #170 on: June 01, 2017, 10:21:23 am »

Try this: Copy a .png or .jpg file into the "Images" directory (the one in the File->Configure dialog) and rename it splash.png or splash.jpg, then run Anim8or.
Sounds exciting but i'm not getting any splash screens using this method or the basic competition entries mode. The prog just goes straight into the work space.
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ENSONIQ5

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #171 on: June 01, 2017, 11:17:32 am »

Congratulations thecolclough and to everyone that entered the contest. I would be happy with any of the entries. So, while I've uploaded the official v1.0 release here with thecolclough's winning "Red Letter Day" as the new splash screen, I've also included a .dll that with all the entries. Place this file in the same directory as anim8or.exe and it will use a different one each time it's run. Or, to always see your favorite you can use the command line:

anim8or.exe -splash #

where # is a number from 1 to 7. (I added the original Anim8or splash as number 7 even though it wasn't in the contest. Hope nobody minds!)


This is very cool Steve, working nicely.  Cheers!
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chuft-captain

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #172 on: June 01, 2017, 11:51:10 am »

Some custom icons to decorate your new Anim8or 1.00 shortcuts...
« Last Edit: June 01, 2017, 12:00:03 pm by chuft-captain »
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fromsoysauce

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #173 on: June 01, 2017, 12:24:35 pm »

Oh we're doing icons now? I wanna try!
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chuft-captain

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #174 on: June 01, 2017, 12:33:59 pm »

I just hacked these together from the splash screens (but this method doesn't make for very effective or pretty icons). Just a quick and dirty way to easily distinguish between the shortcuts.
I'm sure you can do better! :)
« Last Edit: June 01, 2017, 12:35:08 pm by chuft-captain »
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Kunihiko

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #175 on: June 02, 2017, 03:10:24 am »

I'm a bit late, but congratulations thecolclough :)

I totally agree with the results. Great job bro!
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daniel99

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #176 on: June 02, 2017, 09:22:05 pm »

I'm so happy with the new splash. That was the one I love most. Congrats for all contributors though.
   Anyways, it seems there's a problem when I render. Dunno if someone else experienced this.
When I try to render, it shows the left side buttons (as it would render) but I can still see the camera view and even move the object. See the images bellow.
   When I switch to, let's say object mode, then come back to scene mode again, it works... But this bug happens again and again. Has anybody else experienced that?
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ENSONIQ5

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #177 on: June 05, 2017, 10:34:18 am »

Just for fun :). Modelled in Anim8or, rendered with Carrara.

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johnar

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #178 on: July 16, 2017, 07:18:47 am »

 Late congrats thecolclough
  You were destined for the splash screen.
http://www.anim8or.com/smf/index.php/topic,1262.0.html

   I'm not having any luck with using the .dll for random splash screens, and doesn't work putting a 'splash.jpg' pic into the images folder either. Have tried every suggestion in this thread and, although i like thecolcloughs' image very much, i would really like to be able to change splash screens at will.
 Any other suggestions on how i might be able to do this?
 thanks
 (Windows 7)

« Last Edit: July 16, 2017, 12:05:48 pm by johnar »
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Gyperboloid

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Re: Challenge #34: Anim8or 1.0 splash screen
« Reply #179 on: July 17, 2017, 10:31:25 am »

Late congrats thecolclough
  You were destined for the splash screen.
http://www.anim8or.com/smf/index.php/topic,1262.0.html

   I'm not having any luck with using the .dll for random splash screens, and doesn't work putting a 'splash.jpg' pic into the images folder either. Have tried every suggestion in this thread and, although i like thecolcloughs' image very much, i would really like to be able to change splash screens at will.
 Any other suggestions on how i might be able to do this?
 thanks
 (Windows 7)



Doesn't work for me too.



I'm so happy with the new splash. That was the one I love most. Congrats for all contributors though.
   Anyways, it seems there's a problem when I render. Dunno if someone else experienced this.
When I try to render, it shows the left side buttons (as it would render) but I can still see the camera view and even move the object. See the images bellow.
   When I switch to, let's say object mode, then come back to scene mode again, it works... But this bug happens again and again. Has anybody else experienced that?

Same here. It seems that it behaves like a "rendering mode" thing, kind of. It does not start the rendering session right after you click to render the image, but it moves you to the " rendering room" :P . Then you have to choose all the settings and then do the final actual rendering of the image. Don't know if that happens to others or it's a bug or somethjng Steve did on purpose.
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