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Author Topic: Pixie3D  (Read 3033 times)

Pixie3D

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Pixie3D
« on: April 17, 2017, 05:42:09 pm »

Hi,

As much as I like and have enjoyed using Anim8or, I thought it might would be of interest for other Anim8or users to try out a new upcoming 3D software. Go to www.pixie3d.com and download Pixie3D.

In case you do not know, Pixie3D is a software I have written in my spare time.

I hope the software will be able to help indie game developers, 3D artists and 3D enthusiasts to create assets for their projects. The beta version allows you to create and export polygon models for games engines like Unity3D 5 and Unreal Engine 4. If you have any questions please do not hesitate to contact me and I will try to answer them as quickly as possible.

For years I have been admiring Steve for single-handedly creating Anim8or and he has been a massive inspiration for me, so it would be brilliant to hear Steve's opinion on Pixie3D at some point :-)

Kind regards,
Soren
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davdud101

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Re: Pixie3D
« Reply #1 on: April 17, 2017, 11:18:43 pm »

Skal prÝve den ik.... whoops, wrong language.
I'll give it a shot tonight. Looks pretty nice
« Last Edit: April 20, 2017, 05:20:35 pm by davdud101 »
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Trevor

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Re: Pixie3D
« Reply #2 on: April 18, 2017, 10:36:46 am »

You have quite a wasteful modeling technique if you are gearing pixie toward Games.
Just because PC's and consoles have more memory and CPU power, doesn't mean modelers (or their tools) should be lazy.:P

The car did utilise most of the grid, but the house, I could have 1/2 the number of triangles used there just by getting rid of the grid.

As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here. You say it exports to unity, but An8 also exports to "Wavefront OBJ" which is all your doing, then using separate software to import obj and export unity file.

This of course is all my opinion, at least its another piece of free software :)

Trev
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Pixie3D

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Re: Pixie3D
« Reply #3 on: April 18, 2017, 05:14:24 pm »

I'll give it a

Skal prÝve den ik.... whoops, wrong language.
 I'll give it a shot tonight. Looks pretty nice

Hej med dig og mange tak!  :)

Hi Trev,

You have quite a wasteful modeling technique if you are gearing pixie toward Games.
Just because PC's and consoles have more memory and CPU power, doesn't mean modelers (or their tools) should be lazy.:P

The car did utilise most of the grid, but the house, I could have 1/2 the number of triangles used there just by getting rid of the grid.

Not sure if I fully understand you, so please correct me if I am wrong. I assume you are referring to the video on my website? I know it might not be obvious until you have tried the software for yourself but the grid you can see in the video is just a helper grid (a ruler or guideline if you will). The grid is not actually a physical object, so if you export the scene the grid will not be exported. The grid can easily be hidden/displayed for each view individually  in case you do not like using it. This is a very common modelling feature in the industry. Keep in mind, the purpose of the video was to demonstrate how to do polygon modelling in Pixie3D - The scene that was being created in the video was not necessarily designed for a game.

As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here.

I do not see Anim8or and Pixie3D as competitors, I just see it as Steve has made an amazing 3D software and I have been inspired by Steve and made my own 3D software. The interface and features in my software follows the industry standard so Pixie3D is by nature not as original as Anim8or is, however, because of that I think it will be easier to jump to a commercial 3D software once you have got used to use Pixie3D - in case that would be of your interest.  :D

You say it exports to unity, but An8 also exports to "Wavefront OBJ" which is all your doing, then using separate software to import obj and export unity file.

Yes, you are absolutely right, there is nothing more to it than that.

Thank you for your interest in my software.  :)
« Last Edit: April 18, 2017, 05:20:38 pm by Pixie3D »
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davdud101

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Re: Pixie3D
« Reply #4 on: April 18, 2017, 10:27:57 pm »

As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here.

This is a good idea, though. Perhaps making the software open-source so people who know how to program can implement ideas for feature requests.
I am curious, P3D - where do you wanna go with this?
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nemyax

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Re: Pixie3D
« Reply #5 on: April 19, 2017, 12:16:16 pm »

It's still a very rough and basic program, but it does some things nicely.

The interface and features in my software follows the industry standard
But you're only really making it look like 3ds max, aren't you. Saying that the industry has a standard for these things is a bit of a stretch.
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Pixie3D

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Re: Pixie3D
« Reply #6 on: April 19, 2017, 01:12:39 pm »

As for the fact you are advertising competition software (and not using it as a feature request demo) I do not see any advantage over an8 here.

This is a good idea, though. Perhaps making the software open-source so people who know how to program can implement ideas for feature requests.
I am curious, P3D - where do you wanna go with this?

The idea with Pixie3D is simply to make an easy to use 3D Software. At the moment I am not considering Open-Source.

It's still a very rough and basic program, but it does some things nicely.

The interface and features in my software follows the industry standard
But you're only really making it look like 3ds max, aren't you. Saying that the industry has a standard for these things is a bit of a stretch.

Thank you for the feedback. Yes, you are right Pixie3D is leaning towards 3D Studio Max in design and workflow, as far as I am aware 3D Studio Max has had the biggest user base for many years so I have been considering it as being the leading 3D software in the industry but of course I could be wrong.
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Sluggs

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Re: Pixie3D
« Reply #7 on: April 19, 2017, 03:53:18 pm »

Anim8or's my bitch and I'm faithful to her, so ner!
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davdud101

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Re: Pixie3D
« Reply #8 on: April 19, 2017, 06:53:46 pm »

Hehe, fair amount of polarization here...
Any more reviews though?
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Pixie3D

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Re: Pixie3D
« Reply #9 on: July 24, 2017, 09:53:38 am »

For anyone interested Pixie3D has been updated.
If you have downloaded a previous version of Pixie3D, you can use the built-in update system or you can simply go to http://www.pixie3d.com and download the new version.
I hope you will enjoy the new additions.

Kind regards,
Soren
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tralfaz

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Re: Pixie3D
« Reply #10 on: July 27, 2017, 12:50:00 pm »

Just tried to run this software on a Windows 10 PC and got the following system error:

"The code execution cannot proceed because VCRUNTIME140.dll was
 not found.  Reinstalling the program may fix this problem."
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Pixie3D

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Re: Pixie3D
« Reply #11 on: July 28, 2017, 08:48:24 am »

I suggest you to download and install Visual C++ Redistributable for Visual Studio 2015 and check if it resolves the issue.

You can download it from Microsoft here: https://www.microsoft.com/en-us/download/details.aspx?id=52685
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tralfaz

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Re: Pixie3D
« Reply #12 on: July 31, 2017, 06:21:51 pm »

Downloaded the Visual Studio 2015 redistributables and installed them on my PC at work.  Does it matter that I am running 64bit Windows?

Anyway, got the same error.  Verified the Windows/System32 folder was in my path.

Tried copying the VCRUN140.dll and all other *140*.dll files into my Pixie 3D folder on my thumb drive and now get a message about the program not starting correctly and exits.
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TanatOS

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Re: Pixie3D
« Reply #13 on: July 31, 2017, 10:15:08 pm »

Very nice...
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Pixie3D

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Re: Pixie3D
« Reply #14 on: August 01, 2017, 09:59:33 am »

It looks like your graphics card does not support shader model 3.0
All that means is that you will not see the PBR shaders correctly in your viewports.
You should still be able to use the software for 3D modelling.
Do you mind if I ask you what graphics card you have installed?
You should be able to get this information from the About dialog (last button on your right in the main menu).

Thanks
Soren
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