Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Weighting tool suggestion  (Read 758 times)

Zileris

  • Newbie
  • *
  • Posts: 2
    • View Profile
Weighting tool suggestion
« on: May 05, 2017, 06:20:17 pm »

A tool to select the vertices, expand or subtract from the selection, select a bone, and apply a weight value directly. Or being able to select a set of vertices and have the weight paint brush only affect the selection

What this solves: Problems painting weights on overlapping or very close/dense areas of a model.
Logged

Kyle

  • Full Member
  • ***
  • Posts: 185
    • View Profile
Re: Weighting tool suggestion
« Reply #1 on: May 06, 2017, 12:18:30 am »

This would be fine for lower poly stuff, but higher poly might need a more elegant solution. One things for sure though, anim8or could really use better rigging tools.
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 571
  • Neirao
    • View Profile
Re: Weighting tool suggestion
« Reply #2 on: June 17, 2017, 08:03:25 pm »

time ago i post something like this.
yes very usefull
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1116
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Weighting tool suggestion
« Reply #3 on: June 17, 2017, 08:25:35 pm »

You seem to be having Fun!!...... its not easy to weight paint anything in Anim8or, but gives you a good grounding when you migrate to other programs ie: ( Carrara.... weight painting uses 3d brush and is semi automatic when you add a sketeton so there is minimal painting!!)
But here`s some little tips that I use:
 
1:find a bone that does not have any movement then paint the whole model with that colour, then start on each individual joint.

2: also try using wireframe mode when doing intricate stuff you can see what missed and what needs painting

3: uncheck your skeleton during your painting process to see where you have overpainted.

Hope this helps. did you get to see the video ??


Logged
O