Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: V1.0b -- Rotate Custom rotates a tiny angle instead of 45 degrees  (Read 363 times)

selden

  • Full Member
  • ***
  • Posts: 143
    • View Profile
    • Modelling for Celestia
V1.0b -- Rotate Custom rotates a tiny angle instead of 45 degrees
« on: September 01, 2017, 10:40:49 pm »

When using Anim8or v1.0b, in the Object editor, if I try to custom rotate a centered cylinder by 45 degrees, it instead rotates some small angle. The builtin 90 degree rotations work OK. The problem is seen for all rotation axes.

This problem is not seen in Anim8or v1.0: a custom rotation of 45 degrees works fine.

Here are a couple of screengrabs of 1.0 and 1.0b after a custom 45 degree rotation about the Z axis.


Logged
Selden

Gyperboloid

  • Full Member
  • ***
  • Posts: 248
  • It's better not to do anything, than to do nothing
    • View Profile
Re: V1.0b -- Rotate Custom rotates a tiny angle instead of 45 degrees
« Reply #1 on: September 01, 2017, 11:58:32 pm »

I dealed with that in v.1.0 a  even, I think.  Custom rotation about 180 , 90 and other angles.
Logged

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 1546
    • View Profile
Re: V1.0b -- Rotate Custom rotates a tiny angle instead of 45 degrees
« Reply #2 on: September 02, 2017, 05:18:45 pm »

I found the problem so it'll be fixed in the next build.
Logged

selden

  • Full Member
  • ***
  • Posts: 143
    • View Profile
    • Modelling for Celestia
Re: V1.0b -- Rotate Custom rotates a tiny angle instead of 45 degrees
« Reply #3 on: September 02, 2017, 06:40:53 pm »

Thanks!
Logged
Selden

selden

  • Full Member
  • ***
  • Posts: 143
    • View Profile
    • Modelling for Celestia
Re: V1.0b -- Rotate Custom rotates a tiny angle instead of 45 degrees
« Reply #4 on: September 03, 2017, 11:06:39 am »

Yup: fixed in v1.0b 1298!
Logged
Selden