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Author Topic: Experimential Track Ball for Arc Rotate  (Read 3987 times)

Steve

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Re: Experimential Track Ball for Arc Rotate
« Reply #15 on: January 27, 2018, 12:08:36 am »

You zoom in with the mouse scroll button. By default it zooms at the mouse pointer but you can make it zoom at the center of the frame by holding the Ctrl key down. Note: you don't need to be in Arc rotate mode to zoom.
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Gyperboloid

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Re: Experimential Track Ball for Arc Rotate
« Reply #16 on: January 27, 2018, 05:27:07 am »

You zoom in with the mouse scroll button. By default it zooms at the mouse pointer but you can make it zoom at the center of the frame by holding the Ctrl key down. Note: you don't need to be in Arc rotate mode to zoom.

He means Shift
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Steve

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Re: Experimential Track Ball for Arc Rotate
« Reply #17 on: January 27, 2018, 08:07:08 am »

Oops! Sorry about that, chief! (Ctrl, Shift, I knew it was one of those keys :-) )
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AlecJames

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Re: Experimential Track Ball for Arc Rotate
« Reply #18 on: January 27, 2018, 10:20:04 am »

Thanks - I don't have a mouse on the laptop - thought I was missing something :)


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davdud101

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Re: Experimential Track Ball for Arc Rotate
« Reply #19 on: January 29, 2018, 07:32:27 pm »

I have to admit Steve - this may be one of the cases where I'd rather stick with the old method. Is there a toggle to go back to the old Arc Rotate?
It seems to slow my process up quite a bit when the model isn't automatically oriented upright. It it nice and accurate though which is cool - maybe it could be a crosshair in the center of the arc rotate that has all of the single-axis-rotation functions, so it's the best of both worlds?
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AlecJames

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Re: Experimential Track Ball for Arc Rotate
« Reply #20 on: January 29, 2018, 09:22:55 pm »

Options->Debug->Use Original Arc Rotate

I haven't practised much with the new track ball, sometimes I don't hit the track ball lines so nothing happens

« Last Edit: January 29, 2018, 09:25:06 pm by AlecJames »
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Steve

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Re: Experimential Track Ball for Arc Rotate
« Reply #21 on: January 29, 2018, 09:41:06 pm »

I use the original arc rotate, too. I'm not sure the new one will work out but I'll leave it there for now. There are some problems with the original rotation direction when you are looking from the back or from an odd angle that I do nee to fix, however.

Note: new users should have the old one enabled by default.
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Raxx

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Re: Experimential Track Ball for Arc Rotate
« Reply #22 on: July 15, 2018, 07:13:54 am »

I'd like to go on the record and state that I really don't like the new track ball for arc rotate.
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Steve

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Re: Experimential Track Ball for Arc Rotate
« Reply #23 on: July 15, 2018, 02:09:45 pm »

Yes, another experiment that didn't pan out as I'd hoped. It can be useful in Object coordinates (hot-key 'o') however.

I'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.
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Trevor

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Re: Experimential Track Ball for Arc Rotate
« Reply #24 on: July 15, 2018, 04:23:13 pm »

As I stated before, for a touch interface, the addition of a zoom would be usefull, but yes, with a mouse the original arc rotate is far better hence why I said the new one should still accept right and middle clicks (since they cant be done on touch it wouldn't affect them - well, right can, its touch-and-hold-then-drag :P)

Trev
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Gyperboloid

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Re: Experimential Track Ball for Arc Rotate
« Reply #25 on: July 31, 2018, 01:30:35 am »

Yes, another experiment that didn't pan out as I'd hoped. It can be useful in Object coordinates (hot-key 'o') however.

I'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.

After all, itís a very cool addition. Hope you wonít remove it. It just can be located in debug menu by default.
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