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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Skeleton WIP: Reboot  (Read 10621 times)

enzo

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Re: Skeleton WIP: Reboot
« Reply #15 on: January 11, 2008, 09:21:34 am »

Amazing work on the spine!
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spicy

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Re: Skeleton WIP: Reboot
« Reply #16 on: March 30, 2008, 07:19:54 pm »

that was ace! I am at a loss for words! the skull was fantastic and all those individual pieces for the spine was fantastic! i loved the X-Ray vision!
I don't kinow how you did it. But you did. That is the best spine and skull I have ever seen! Fantastic!
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lynn22

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Re: Skeleton WIP: Reboot
« Reply #17 on: March 30, 2008, 09:10:13 pm »

Just splendid !!!!!
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cumesoftware

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Re: Skeleton WIP: Reboot
« Reply #18 on: March 30, 2008, 11:21:14 pm »

Very nice and detailed model! Superb!
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Tanzim

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Re: Skeleton WIP: Reboot
« Reply #19 on: March 31, 2008, 07:40:00 am »

(Staring at computer dumbfounded by intenseness of the model)
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thecolclough

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Re: Skeleton WIP: Reboot
« Reply #20 on: March 31, 2008, 08:56:58 am »

(Staring at computer dumbfounded by intenseness of the model)
tanzim, i know exactly what you mean!

- colclough
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DoctorStopMo

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Re: Skeleton WIP: Reboot
« Reply #21 on: April 07, 2008, 06:43:34 pm »

Hello all - I'm sorry to have been away for so long.  I haven't really had a chance to work on the skeleton as much as I'd like, unfortunately, with work and life getting in the way.  At present, I have another major job going on and for it I'm modeling a heart (once I get to an advanced enough stage, I'll post some renders of that).  Hope to work on this project again sometime real soon.  Thanks for all your support!  :D
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thecolclough

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Re: Skeleton WIP: Reboot
« Reply #22 on: April 07, 2008, 07:11:09 pm »

... I have another major job going on and for it I'm modeling a heart ...

let me guess... this other project is Pirates of the Carribbean: Dead Man's Chest - The Anim8or Remake;D

on a more serious note, if you want to share any tips on modelling internal organs, they'd be much appreciated, i need to make some too  ;)

- colclough
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spicy

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Re: Skeleton WIP: Reboot
« Reply #23 on: April 09, 2008, 01:58:06 pm »

Yeah I can't wait to see your new renders as they are fantastic! I really mean that!
(Staring at computer dumbfounded by intenseness of the model)

And Yes, I know what you mean.
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Olias

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Re: Skeleton WIP: Reboot
« Reply #24 on: April 21, 2008, 05:17:12 pm »

That looks great so far.

The only crit I really have is the triangular part right above the nose and between the eyes looks somewhat strange to me.

I don't think there's going to be any easy way to accomplish an x-ray look that's real authentic looking.  I'd suggest using an emissive material only with a transparency og about .5 or so, and set everything else (especially the specularity) to 0.

That's really wonderful work.
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