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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v1.01 Development Release - Build 1318, January 25, 2018  (Read 1205 times)

chuft-captain

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #15 on: February 02, 2018, 12:30:17 am »

Thought that would be the reason ... and it's a good thing, because often it's very helpful to rotate about the origin instead of the mesh's pivot ... and you know what I'm going to say next don't you ...   ;D 8) ... that it would be a good option to offer users when doing rotations of native meshes .. the option to rotate around the origin instead of the mesh center.

 ;-)
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Claude

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #16 on: February 02, 2018, 03:04:44 am »

In axis mode,you can move and rotate the pivot point.
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chuft-captain

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #17 on: February 02, 2018, 03:20:06 am »

Claude,

That's good to know ... but to borrow a phrase by Slartibartfast from Hitchhiker's Guide, "I don't know this 'Axis' mode of which you speak".
The only "modes" I have ever seen are Object, Figure, Sequence, Scene.

(I did say my knowledge of Anim8or features was not that broad, didn't I?  8) :D :D ::) )

Thanks!
« Last Edit: February 02, 2018, 03:30:58 am by chuft-captain »
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Claude

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #18 on: February 02, 2018, 03:54:53 am »

This button called Object/Axis mode lets you move an object's pivot or origin.

http://www.anim8or.com/learn/manual/buttons/b_axis_s.png

There's also some special functions in menu Edit/Pivot.

Sorry if my answer lacked details.
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chuft-captain

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #19 on: February 02, 2018, 04:38:05 am »

Claude,

I can't find that button in my version (latest dev build 1318).
The only button that looks vaguely like it is in the Coord section (group of three) but when I hover over it, it says "World Coordinates <w>".
Is that the button you meant?

EDIT: Forget that, I think I just found the button you mean (just above the other one) ... sorry about that. I'll try that out to see it's effects.
« Last Edit: February 02, 2018, 04:40:25 am by chuft-captain »
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chuft-captain

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #20 on: February 02, 2018, 05:08:59 am »

No need to apologize,

Tried that out, and it seems to do pretty much what I was suggesting to Steve, so it looks like he has already long ago implemented this, just in a form which I was unaware of.
(There are large sections of Anim8or functionality that I have barely touched on, so please excuse my ignorance.)

Thanks for the guidance. I learn something new about Anim8or every day, and it just keeps getting better and better!

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chuft-captain

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #21 on: February 02, 2018, 05:26:21 am »

Steve,

Sorry, I appear to have hijacked this thread a bit. If you want to keep this thread on topic, you can split off all my suggestions into a separate thread if you like (especially as it turns out you've already implemented most of my suggestions in some form or other a long time ago!)

CC
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chuft-captain

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #22 on: February 02, 2018, 10:03:22 am »

Steve,

I just did a very quick check of the Group/Layer changes, and on first glance it looks great!
Individual and combinations of layers can now be displayed or hidden at will, regardless of the status of Layer 0, and it appears that Layer 0 is no longer treated as a special case. (This I agree with completely.)

I'm sorry, I don't have time to test these changes in depth at the moment, but on a very cursory first glance it looks really good, and I'm amazed you got this done in such a short time since Christmas! Thanks a lot!
I'll do some more in-depth testing of the interaction between Group/Ungroup actions and layer memberships when I have more time, but it's looking good so far.

CC
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