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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v1.01 Development Release - Build 1329, July 7, 2018  (Read 5424 times)

polyGon_tError

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #30 on: May 27, 2018, 05:11:46 pm »

hello Steve, i have some issue esp. with bump tool top faces of bump area is missing when using that tool but it is showing when other option is selected, strange ...
* can you please implement group inset? :)
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Steve

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #31 on: May 27, 2018, 07:07:28 pm »

polyGon_tError: There is a problem with the material for selected faces in the bump tool and a few others. They either aren't shown or are drawn with 100% transparency, I can't figure out which. So far I haven't been able to find the problem. It only happens with the new OpenGL faster rendering is enabled (Options->Debug->NewOGLRenderer).

What do you mean by "group inset"?
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polyGon_tError

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Re: v1.01 Development Release - Build 1318, January 25, 2018
« Reply #32 on: May 27, 2018, 08:53:10 pm »

this option, actually close to bump but instead raising and spreading selected face group (connected) border toward face average normal distribution (in and out) it inset selected face group(connected), bump tool is useful and i use it to do like this ... i was implementing one in script but long time passed and you made lots of changes, so asking here instead :)
* can you please provide me a list of what changes you made to ASL after version 0.98 esp. if any of this get changed http://www.anim8or.com/smf/index.php/topic,4634.msg33287.html please write there other will also learn ...
« Last Edit: May 27, 2018, 09:03:04 pm by polyGon_tError »
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neirao

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Re: v1.01 Development Release - Build 1329, July 7, 2018
« Reply #33 on: July 09, 2018, 10:19:00 pm »

Thanks Steve!!!!!!
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Kyle

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Re: v1.01 Development Release - Build 1329, July 7, 2018
« Reply #34 on: July 14, 2018, 01:22:19 am »

Oh cool, this update should mean I can have windows (with transparent properties) set to not cast shadows while still using art. I had to omit the glass before to use art.

Edit: camera movement using the old arc rotate shows erratic behavior when middle mouse clicking.
« Last Edit: July 14, 2018, 07:36:18 pm by Kyle »
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