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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v1.01 Development Release - Build 1332, August 6, 2018  (Read 10153 times)


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  • Goldfinger64 Dev OS:10 CPU:5960x Gfx:RX480 Loc:UK
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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #45 on: September 16, 2018, 04:58:49 pm »

Its not HUGLY important, but does come in usefull from time to time when modeling inside a box.
At present I use the double-sided material with back set to 0 for transparency BUT if 2 such surfaces overlap then both become transparent (even if facing front) so it doesn't work all the time.

Culling backfaces directly with a toggle switch would be more convenient and should not incur such a bug as the material method.



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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #46 on: October 06, 2018, 05:58:50 am »

Hey, @Steve
       Just a quick question. Let's say I have Scene01, with Figure01 (animated). If I create Scene02, I import the same figure, and I try to copy the animation keys it won't work. Also, the lights or camera animations keys from one scene to another. Will you consider that, would be very helpful.
       Second. Is there a way to only render the shadow cast by a figure/object? That would also be amazing, being helpful in compositing.
       How it would be to use hrdi or panoramas to light a scene or character?
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