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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v1.01 Development Release - Build 1357, March 15, 2019  (Read 18212 times)

bayinghound

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Re: v1.01 Development Release - Build 1332, August 6, 2018
« Reply #75 on: February 27, 2019, 07:36:59 pm »

I should have clarified the version. Using 1348.

I absolutely love anim8or even if I don't know what I'm doing half of the time. :)

And thanks Steve, for your quick reply.
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Steve

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Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #76 on: March 13, 2019, 09:23:26 pm »

I just posted build 1356 with some new features. See the top of this topic for details.
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nemyax

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Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #77 on: March 14, 2019, 11:31:07 am »

Classic arc rotate is broken in perspective view.
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Steve

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Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #78 on: March 14, 2019, 04:37:54 pm »

Oops! You're right - Perspective and Stereo views crash when using arc-rotate. I'll fix it :(

#101-028 - Arc-Rotate Crashes in Perspective and Stereo Crash views.
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Steve

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Re: v1.01 Development Release - Build 1356, March 13, 2019
« Reply #79 on: March 15, 2019, 11:04:49 pm »

Crashes should be fixed in build 1357. Also when you use Arc-Rotate in a stereo view it moves both eyes at the same time
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chuft-captain

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Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #80 on: March 15, 2019, 11:06:41 pm »

Steve,

Just wondering if you also had a fix for the frustrum issue ( culling ? ) I raised with you around Sep/Oct just before your Italy trip.

Sorry to harp on about this, but I checked the last DEV build 1348 (December) and it had not been fixed at that point. Let me know if you'd like me to re-send you details if you've forgotten or overlooked this.

Regards
CC
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Steve

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Re: v1.01 Development Release - Build 1357, March 15, 2019
« Reply #81 on: March 15, 2019, 11:21:14 pm »

Unfortunately I haven't been able to find the cause of this yet. I'll give it another look.
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