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Scanline render crashes

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Hi Steve,
Anim8or stops responding in a scanline render in the attached.

OpenGL Vendor:   Intel
OpenGL Renderer: Intel(R) HD Graphics 4600
OpenGL Version:  4.2.0 - Build
OS Version:      Windows 7 Service Pack 1 (6.1) build 7601 (64 bit)

thanks for all your hard work

This is a complex scene - Anim8or is simply running out of memory. The ray tracer uses less storage and works for this project.

Thanks Steve.

It there anyway to know when a scene is nearing the memory limit for a render?

You can watch it's memory use in the Windows Task Manager. When it get's over 1.8 GB or so it will probably crash.

What uses most of the memory? Is it related mainly to the total number of faces?



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