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Author Topic: Multi-bone skinning question.  (Read 2567 times)

grepico

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Multi-bone skinning question.
« on: January 02, 2008, 10:46:05 pm »

I've created a toon the is very thin when viewed from the front but wide when viewed from the side.  I'm trying to animate him however when I apply multi bone skins my two options are to expand them to encompass the side view which then overlaps other parts of the body and distorts them or narrow them to miss the body which then leaves out part of the limb I'm trying to move, thereby distorting due to no influence.

What I need to do is be able to adjust the skin influence in one direction only (narrow from one perspective, wide from another) like an cylinder that you squished together.

Thanks for any help.
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kreator

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grepico

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Re: Multi-bone skinning question.
« Reply #2 on: January 02, 2008, 11:52:15 pm »

try this tut i made.  http://z7.invisionfree.com/AnimAnon/index.php?showtopic=162

and
http://z7.invisionfree.com/AnimAnon/index.php?showtopic=167

Thx for the reply kreator and this looks like what I need, however I'm having a problem.  I'm following the instructions but when I click on a bone then select the skinning button, it creates a multiboned skin.  I never get any kind of painting ability, any ideas?
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