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Author Topic: using bone limits  (Read 2700 times)


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using bone limits
« on: January 02, 2008, 10:47:26 pm »

how do you use bone limits to get all the points you need to get on a human head?

the only real thing that i am having problems is getting the mouth(lower jaw) in the bone limit bubble with out the upper one.

i can do it fine with weight paint, for my purposes it must be done with bone limits.


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Re: using bone limits
« Reply #1 on: January 03, 2008, 04:53:57 am »

Honestly that sounds like a very tough predicament.  I was about to suggest using weight paints.  The only other way I can think of to get around this problem would be to have the model made a certain way that the lower jaw is perhaps open therefore you can use the envelope weights more effectively to get all the points you want.