Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Bender  (Read 3567 times)

BooYah

  • Newbie
  • *
  • Posts: 3
    • View Profile
Bender
« on: April 15, 2008, 01:02:43 am »

Hey all.
 I don't really use Anim8or a lot. I'm not even experienced with it that much. But the other day I felt like using it  :P . So then I felt like making Bender from the show FUTURAMA. Heres a Side shot from what I have done. Once I'm done making the model, I'll work on the texturing.



Front shot



Also, I need some suggestions. I've tried making the arms but they don't turn out very well. Anyone have any ideas on that?

 And also, How does it look?   :D
Logged
Want to see some of my work? Check my photobucket!

www.photobucket.com/albums/t111/Zaronin/

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 926
    • View Profile
    • Mission Backup Earth
Re: Bender
« Reply #1 on: April 15, 2008, 02:32:16 am »

From memory Bender's arms are kinda like convoluted hoses.  I would use the spline tool to draw a zig zag line (with Snap to Grid turned on) and lathe the zig zag.
Logged

xero11213

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Bender
« Reply #2 on: April 19, 2008, 12:44:33 am »

Not bad. Is his head a sphere atop a cylinder? If so, You should delete the bottom half of the sphere and merge the cylinder with the newly formed hemisphere. It will look much better and get rid of the crease between the cylinder and the sphere.
Logged

Tanzim

  • Guest
Re: Bender
« Reply #3 on: April 19, 2008, 01:54:05 am »

Nice start, though if you see the image:

Benders body isn't a perfect cylinder, so you might want to work on the body a bit
Logged

im not a people person73

  • Full Member
  • ***
  • Posts: 149
  • P.I.E
    • View Profile
    • my NG
Re: Bender
« Reply #4 on: April 21, 2008, 11:38:31 am »

what about using cylinders with a vertical striped black and white texture as a bumpmap for the arms...just a thought...
Logged
Gween123 is also me (NEWGROUNDS)

Dosser

  • Full Member
  • ***
  • Posts: 104
    • View Profile
Re: Bender
« Reply #5 on: April 21, 2008, 12:44:56 pm »

Why not just add a small 1-ring cylinder to each side, then extrude-rotate the faces a few times?

I don't think a bumpmap would work: I would have though excessive lighting / reflection effects would ruin the cartoon atmosphere.
Logged

Tanzim

  • Guest
Re: Bender
« Reply #6 on: April 23, 2008, 08:22:24 am »

Quote
what about using cylinders with a vertical striped black and white texture as a bumpmap for the arms...just a thought...
It really depends, do you to faithful to the cartoon Bender or make a "true" Bender, but use the Toon rendering technique or something?
Logged