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Author Topic: Feature request: Several uv coords per vertex  (Read 2655 times)

texel

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Feature request: Several uv coords per vertex
« on: April 17, 2008, 01:35:40 pm »

hi,

it would be great and very usefull to be able to have several uv coordinates per vertex in order to have:
_ 1 uv coord for the diffuse texture
_ 1 uv coord for bumpmap texture
_ 1 uv coord for speculare
_ ...

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Raxx

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Re: Feature request: Several uv coords per vertex
« Reply #1 on: April 17, 2008, 01:43:06 pm »

Seconded! Multiple UV channels would be excellent, but if this were to be implemented, the ability to import/export UVs should also be added!
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ENSONIQ5

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Re: Feature request: Several uv coords per vertex
« Reply #2 on: April 18, 2008, 10:02:55 am »

So long as it was not actually necessary to set the coordinate for each separate level every time.  The default should still be coincident UV coords, able to be separated as a choice.  But yeah, great idea.
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texel

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Re: Feature request: Several uv coords per vertex
« Reply #3 on: April 18, 2008, 12:15:58 pm »

with the ability to switch the uv channel between diffuse, ambient, bumpmap, custom, ... to keep it flexible
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