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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: The Thinker crystalized  (Read 12230 times)

Lord of Twisties

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Re: The Thinker crystalized
« Reply #15 on: January 12, 2008, 07:04:30 pm »

I'll give it a shot.

Say, that would be a neat idea to put into the next version... true translucensy
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im not a people person73

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Re: The Thinker crystalized
« Reply #16 on: January 25, 2008, 10:39:57 pm »

sweet.whats the poly count?
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Gween123 is also me (NEWGROUNDS)

Lord of Twisties

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Re: The Thinker crystalized
« Reply #17 on: January 27, 2008, 05:17:53 pm »

vertices: 21026
textures: 105121
normals: 87725
facets: 21024

I actually don't know which one of those is the real "poly count" (noob still)
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flametiger74

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Re: The Thinker crystalized
« Reply #18 on: January 27, 2008, 05:36:18 pm »

So do you have any updates or are you finished making it? ???
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Lord of Twisties

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Re: The Thinker crystalized
« Reply #19 on: January 27, 2008, 06:55:31 pm »

I tried giving it the weak red light behind it, but it wasn't working out well.  So, I guess it's done.  It was just something to have a little fun with and I think it looks cool.
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hihosilver

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Re: The Thinker crystalized
« Reply #20 on: January 28, 2008, 02:51:39 am »

"options>info" in object mode, and "faces" would be the poly count UNLESS someone's talking about a game model or lowpoly model.  Then they normally mean tri count, though they may say this.  that means how many triangles are in the model, as all polygons can be made up of triangles.
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Lord of Twisties

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Re: The Thinker crystalized
« Reply #21 on: January 28, 2008, 03:30:14 am »

Ok, so it was 21024.

Thanks for the info.
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Arik_the_Red

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Re: The Thinker crystalized
« Reply #22 on: January 31, 2008, 09:21:53 am »

Sort of makes me think of a mellowed/toned down version of a thing called the "Shrike," from a set of sci-fi books I read...
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