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Author Topic: Alex the alien.  (Read 14885 times)

almost cool

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Alex the alien.
« on: April 22, 2008, 05:05:25 am »

I thought I would make an alien.its near completion But there is room for improvement.I did not use the classic green.wanted some creativity.ANY advice would be wonderful,im new to anim8or.(And life,im only 11. :-[ )I would like to make eyelids but dont know how,so please help.Anyway, heres the render.

ps:Do you like the neck?

hihosilver

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Re: Alex the alien.
« Reply #1 on: April 22, 2008, 05:31:00 am »

That's a decent start.  First, the improve your render, check 'antialiased' when you render (there is a checkbox in the popup box when you go, "render>render image...")  This will make the edges nice and smooth.  Did you actually cut out the mouth or texture it?  I'm confused because I first thought this was a subdivision model, but the sharp corners turn me awa from that idea.  Rounder corners would look more realistic.  It seems to me perhaps you converted to mesh after you converted to a subdivision object, which is a bad idea.  When the object is a subdivision object, you can switch back to the original mesh by double clicking the subdivision object and changing the 'working' value to 0.  You can then convert to mesh again if need be.
The neck looks decent, but it also looks a bit deformed, perhaps that's mainly because of the bumpy base.
Could you post a wireframe as well?
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almost cool

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Re: Alex the alien.
« Reply #2 on: April 22, 2008, 05:39:36 am »

I just converted to mesh and then subdivided the faces.But the shadow went wrong the neck originally looked like it had a throagt and everything.I removed the vertexes and added a plane for the mouth.Here is antialiased and how do i render wireframe?
« Last Edit: April 23, 2008, 08:20:51 pm by almost cool »
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hihosilver

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Re: Alex the alien.
« Reply #3 on: April 22, 2008, 07:28:12 am »

First, never use "subdivide faces" to subdivide a model, NEVER!  Use "convert to subdivided".  With "convert to subdivided" you can revert to the original mesh and continue to make changes while keeping the model smooth (with the method I told you about before.)
As for wireframes, you can actually render them only if your graphics card supports OpenGL 2.0.  Mine doesn't so I don't have the option to render wireframes.  To render, you'd go "Render>Renderer>OpenGL" then you'd render as you normally do (antialiasing will not affect the model in this render mode.)  If the option isn't there, you can't actually render them, so you do as I do: use the printscreen button! ('PrtSc' it should be near the top of your keyboard.)  Open your favorite image editing program, paste the image, crop it to a decent size and resize if necessary, then post here!  For wireframes, the flat shaded view is preferred.  The actual wireframe view is normally VERY confusing, therefore people tend to avoid posting images from that view.
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thecolclough

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Re: Alex the alien.
« Reply #4 on: April 22, 2008, 07:59:14 am »

im new to anim8or.(And life,im only 11. :-[

well then, welcome to anim8or, and welcome to life!  8)

I would like to make eyelids but dont know how,so please help.

make a sphere, make it the same material as the main head mesh, set its size to be slightly larger than the eyeball (giving it more than the default number of divisions might also be a good idea), then go build > convert to mesh, go to point-edit mode, select and delete all points in the mesh below the centre line.  just be careful not to delete any points from the main head mesh at the same time!   :o

then, you go back to standard editing mode, and put the new mesh at the same location as the eyeball.  because it's a slightly larger sphere, it should fit comfortably around the eyeball.  then all you need to do is rotate it into the right orientation - it's amazing how much expressivity you can get out of a character just by rotating the eyeballs and eyelids a bit.

hope that helps :)

- colclough
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almost cool

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Re: Alex the alien.
« Reply #5 on: April 22, 2008, 04:22:10 pm »

Hey guys thanx 4 the help!And hihosilver,
If the option isn't there, you can't actually render them, so you do as I do: use the printscreen button! ('PrtSc' it should be near the top of your keyboard.) 
i know about print screen 8).Do you think i should give him a bumpmap?Anyway heres the wireframe.

im not a people person73

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Re: Alex the alien.
« Reply #6 on: April 22, 2008, 07:55:47 pm »

bump maps make everything look awsome,so...yeah (by the way i am 12 so dont feel that you're alone ;D)
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almost cool

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Re: Alex the alien.
« Reply #7 on: April 22, 2008, 09:16:07 pm »

well i guess im not alone :) neway heres him wih eyelids and a zoom on the neck (heres why i like it so much!)

almost cool

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Re: Alex the alien.
« Reply #8 on: April 22, 2008, 10:29:39 pm »

Hey heres the final product, lighting, enviroment,eyes,and a slight bumpmap.i set ambient and diffuse to blue and emissive to green so eyes have a complex color in light and glow green in dark.

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Re: Alex the alien.
« Reply #9 on: April 23, 2008, 10:06:27 am »

WOW: that is really high poly, something you should avoid, but since your a newb... don't worry about it
Otherwise, really good for a newb (I think), you did better than when I was a newb :D

About your age: It shouldn't how old you are, but how much skill you have  ;), I first used Anim8or when I was 12
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spicy

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Re: Alex the alien.
« Reply #10 on: April 23, 2008, 10:50:07 am »

Good start. Better than what I did, all I managed to do was create a blob
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almost cool

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Re: Alex the alien.
« Reply #11 on: April 23, 2008, 08:16:20 pm »

thanks guys, its not really that good :-[.thanks a lot though.oh by the way,i crafted it from a sphere,is there a better way? ???

Tanzim

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Re: Alex the alien.
« Reply #12 on: April 24, 2008, 09:45:20 am »

It's all up to you in the end, different people model different ways, some don't even use primitives.
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im not a people person73

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Re: Alex the alien.
« Reply #13 on: April 24, 2008, 12:00:09 pm »

how does one model without primitives ???
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almost cool

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Re: Alex the alien.
« Reply #14 on: April 24, 2008, 02:45:17 pm »

i think lathing ??? Then using modifiers.
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