Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: [1] 2 3

Author Topic: Mascots  (Read 10282 times)

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Mascots
« on: April 25, 2008, 12:44:55 am »

I'm working on two mascots for the Anim8or.org mascot competition as the site is being redesigned and expanded.
This is my first entry, I may throw some textures on, like a slight bumpmap and simple diffuse map but overall he's mainly finished.  I'm sticking with the blue gums, but I didn't want to render out another normal image with blue gums.
He's fully rigged and animate-able.
Tell me what you think:

 

 
Logged

aniguy

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Mascots
« Reply #1 on: April 25, 2008, 01:42:16 am »

those are very well-done and cool. good job!
Logged

EcoTyler

  • Jr. Member
  • **
  • Posts: 52
  • Gigity Gigity Goo.....
    • View Profile
Re: Mascots
« Reply #2 on: April 25, 2008, 02:02:48 am »

lol those are cool(funny looking too)   =]
Logged
.(....\............../....)  
...\....\........../..../
....\..../.I.`\./               Rock On!
..../... I....I..(`\
...I.....I....I....\...\
...I.....I.I.I..\...)
...\.....` .. .......'
....\_________.
.....l-_-_-_-_-_-l
.....l-_-_-_-_-_-l

Tanzim

  • Guest
Re: Mascots
« Reply #3 on: April 25, 2008, 04:33:48 am »

Your mascots awfully happy, good luck with the comp!
You might want to work on the feet though, they look a bit flat, and maybe round off the toes.
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: Mascots
« Reply #4 on: April 25, 2008, 08:50:29 am »

Those are really good. I like the teeth. The eye's is also dark and cool. Good luck with the competition as well
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Mascots
« Reply #5 on: May 01, 2008, 10:01:56 pm »

Thanks everyone.
Tanzim:  You may be right about the feet.  I had the toes rounded previously, but I felt this would make them more stylized.  Perhaps it wasn't the right way to go about it.  Since I've already rigged the model, and now UV mapped it, I'm not going to change this, but thank you for the C&C, I apologize if it seems like I'm not taking your advice.  I do hear you though.
So here's what I've done, UV mapped him:

Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: Mascots
« Reply #6 on: May 02, 2008, 06:58:10 am »

UV mapped it's a great mascot.
It looks so much better than the green variety which made me think of a pea with oversized dentures  ;D
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: Mascots
« Reply #7 on: May 02, 2008, 01:44:38 pm »

It looks alot better with the texture hihosilver! It does look wierd, but it also looks stylish
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 832
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Mascots
« Reply #8 on: May 02, 2008, 01:52:57 pm »

i think it would look best if you hybridised the two colour schemes, and had the UVed version for most of the parts, but kept the black eyes, and maybe also the solid-colour gums.  i think the textured eyes make it seem less alive than before.

all just imo, of course :)

- colclough
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: Mascots
« Reply #9 on: May 02, 2008, 01:56:41 pm »

Yeah, the eyes should be black for a realistic effect. Not sure about the gums, maybe you should return them back to normal (Still looks cool though). Or don't, I am not sure if the texture and some pink gums would go together. But the black eyes is a good idea
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Mascots
« Reply #10 on: May 03, 2008, 06:40:44 am »

Haha, well thank you all.  I'm glad you like the new texture  :P
Just to let you all know though, that was never actually meant as a texture.  As you can see, it's a numbered grid.  It's meant to show off the UV mapping to show how well or unwell it deforms.  So if the squares/numbers were stretched or skewed, then that wouldn't necessarily be good UV mapping.  People often use simple black/white checkerboard patters to do this as well.
Haha, I guess it was a misunderstanding that paid off though.  I'm glad you like the texture's color.
As for the actual texture which I'll be painting, I think I'll perhaps give the creature a bit of a hybrid of the two.  Perhaps a creamy color with some green mixed in, we'll see.  Another thing to know though, no color for a texture is definite.  If this were to become a mascot, it would be textured differently for different occasions.  So I plan to make the texture versatile.
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 832
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Mascots
« Reply #11 on: May 03, 2008, 09:22:01 am »

People often use simple black/white checkerboard patters to do this as well.

so that's why steve included 'CHECKS' as the sole default texture in anim8or?  i never realised that before, i always just thought it was some random image that he put in for development testing... :-\ :D

- colclough
Logged

Tanzim

  • Guest
Re: Mascots
« Reply #12 on: May 03, 2008, 01:24:14 pm »

Thanks for the heads up, now I know what CHECKS is for
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: Mascots
« Reply #13 on: May 03, 2008, 04:43:43 pm »

Cool! I never knw that! CHECKS you say? Better start investigating myself :)
Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 832
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Mascots
« Reply #14 on: May 03, 2008, 07:15:40 pm »

that's not a definite fact, guys, just a semi-educated guess... i always wondered why the loaded textures list always included 'CHECKS', and this is my best guess at why ;D

- colclough
Logged
Pages: [1] 2 3