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Author Topic: Saving files in Vista  (Read 2769 times)

Sinani201

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Saving files in Vista
« on: January 04, 2008, 04:48:22 am »

I was making a model but when I wanted to save it, I wen't to File - Save As, but there was no where to put a file name! I am sorry if I did not supply enough information.
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headwax

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Re: Saving files in Vista
« Reply #1 on: January 04, 2008, 05:04:15 am »

gee I hate Vista

I can't get anim8or to work correctly because of opengl issues. Yes I've tried everything even working in a useless virtual machine. Couldn't get linux to run etce etce

To save files: when you click the edit>save file as you will be given a small window entitled "Pick a File"

There will be three boxes. The small top left one will list your direcory you are working in. The right one will have "search" greyed out. The bottom one which is the largest  might say 'This Folder is empty". This is where you would expect to save files.

To save a file you have to click on the top left hand box. Then push your keyboard key "end". this will take you to the end of the directory structure. Here you type a backsslash and the full name of your file (most oprobably including an8 as the suffix.)

You could probably get away without the backslash but I'm not sure as this is how you sepearet the name of your file from the directory stucuture.

Your other alternative is to make a file before hand eg a text file and rename it as an an8 file. You might be able to save over this file if  you can find it.

Looking forward to when I can use anim8or with vista.
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kreator

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Re: Saving files in Vista
« Reply #2 on: January 05, 2008, 12:24:30 am »

Headwax is apista wida Vista ..hah Andrew I canned Vista a long time ago... when it was still beta didn`t load Anim8or then ... I think steve was aware of the problem then in VistaBeta version.
Pump up Xp on the Laptop

BTW ther`es a Beta XP Service pack3 out I think I put the link on animanon a while back.
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Sinani201

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Re: Saving files in Vista
« Reply #3 on: January 05, 2008, 03:06:23 am »

I'll try headwax's theory. I have found some ways to do it succesfully with a programming language I have, although the process is very long and I think headwax's theory will probably be faster!
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