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Author Topic: linux  (Read 3776 times)

aniguy

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linux
« on: April 27, 2008, 01:00:15 am »

I was thinking that maybe for any later versions of anim8or, steve could them compatible with linux. That way, we could have anim8or at my school for everyone to use!!
I, of course, do not know how hard this would be to do, but i don't think that all the computers at my school are going to have WINE downloaded on them just for anim8or.(Which sucks :()
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Raxx

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Re: linux
« Reply #1 on: April 27, 2008, 04:04:37 pm »

Steve has been building this program solely for Windows for several years now. Unless he's been slowly turning his code over with portability in mind, porting to linux would be very difficult at this time. More than likely he'd have to outsource to a coder experienced in porting to other platforms if he'd ever expect to keep adding features for the next release(s). Obviously, Anim8or isn't open-source, so it's all on him if he wants to release the code to others.

Fortunately, Steve's been sticking to OpenGL, which is one step in the right direction. However, he may have to implement DirectX for better Vista compatibility, so it's a matter of platform priorities.

Just keep hoping for better Wine updates for now. Personally I'd like to see a mac port, but instead I'm going to have to pester the creators of CrossOver to work on compatibility (seems only the GUI is problematic...we need hotkeys for everything :P)
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sagedavis

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Re: linux
« Reply #2 on: April 30, 2008, 03:00:21 am »

I have a hard enough time getting my websites to work in both Firefox and IE, I can imagine how hard it would be to get anim8or to work in both Linux and Windows.
Sage
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almost cool

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Re: linux
« Reply #3 on: May 01, 2008, 02:57:41 am »

yeah anim8or at school would be nice, teach geometry the easy way, save the school some money for some DECENT food* and possibly make anim8or more popular so more people find it, and their inner 3D passion!And the students might too!



*Once when she was young, my aunt was skateboarding behind her school, and found boxes labeled "hamburger meat,grade D but edible"(swear thats a true story too, im not makin this up) and you all remember the milk bags,now its cartons!

ps,do you like my paragraph footnotes.

spicy

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Re: linux
« Reply #4 on: May 01, 2008, 12:51:34 pm »

Hey guys, my school has anim8or on the system. After persuading my teacher to put it on the system (Took some time) he did. Some of my classmates go on. They are always asking me for help though, he he he. Though I agree with Raxx, Steve did program anim8or for windows and I don't think that's gonna change.
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spicy

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Re: linux
« Reply #5 on: May 03, 2008, 06:43:42 pm »

Isn't there a Linux program called WINE, where you can use somwewindows programs on a Linux System? Correct me if i am wrong. And is it free, for your school to download? Just a suggestion. And it would be good if steve could make anim8or comptaible with all operating systems
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Steve

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Re: linux
« Reply #6 on: May 12, 2008, 02:36:32 am »

I would really like to support Anim8or on Linux.  However it would be a lot of work.  One reason I use OpenGL is to make such a port easier.  (The same goes for the Mac.)  The main obsticle is that the dialogs are Windows resources but there are othe things that would need work.
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csf

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Re: linux
« Reply #7 on: May 18, 2008, 01:08:54 am »

If you ever decided to redo the interface for a linux version maybe the best would be to use a Crosse platform GUI like wxWidgets (there are quite a few and I am not sure witch is the best) This way from that point on you would only have to do the GUI work one time and you can compile it for all the operating systems you plan on supporting.
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AKA coaster sim. fan on the old boards