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Author Topic: Too many points exporting 3ds  (Read 2198 times)

chisler

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Too many points exporting 3ds
« on: April 28, 2008, 01:05:14 pm »

Hi, when I go to export a 3ds it says that I have over 65535 points and the process can't proceed. Its a figure from poser which looks fine in anim8or and renders well. How can I optimise  the object to fit under the upper limit of points?

Thanks,
Ian
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Claude

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Re: Too many points exporting 3ds
« Reply #1 on: April 28, 2008, 02:45:24 pm »

The 3DS format uses a 2 byte word for the number of vertex,creating
this limitation.

You could split your mesh in 2 using the detach function,but this is
probably unacceptable.

So, have a look at Terranim8or decimation function.(link on the
Resource page of the site) It allows to reduce the number of triangle,
therefore the number of vertex of a mesh with the less possible lost
of quality.Lets hope you don't exceed 65535 too much.

Claude
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chisler

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Re: Too many points exporting 3ds
« Reply #2 on: April 29, 2008, 11:42:34 am »

Thanks for the advice but Terranim8or seems to slightly corrupt the object and hangs when I use its 'Simplify Mesh' option. Also, the obj export option crashes anim8or.

Ian
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