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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: bismark w.i.p  (Read 14231 times)

enzo

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  • Posts: 21
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Re: bismark w.i.p
« Reply #30 on: May 11, 2008, 12:04:55 am »

nice job but the hull profile could do with a little more attention. here's a good example:
http://www.jackintheboxanimations.co.uk/assets/backgrounds/HighRes/bismark2.jpg
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falloffalot

  • Guest
Re: bismark w.i.p
« Reply #31 on: May 17, 2008, 08:16:13 am »

halflifedude:
Have a look at Genetica Viewer 2.5 (its free) for your textures,or check out this thread http://www.anim8or.com/smf/index.php?topic=721.0
That bug happens on my low mem laptop but not on my high end PC. You could try and reduce the amount of applications you have running. (just an idea)
Nice ship BTW.
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thehalflifedude

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Re: bismark w.i.p
« Reply #32 on: May 18, 2008, 12:54:24 am »

Quote
for your textures,or check out this thread http://www.anim8or.com/smf/index.php?topic=721.0
that's my thread :P XD :) >:] anyway, i'll try out that other program you mentioned.



EDIT: i tried the program you mentioned, and it's a hell heck lot better then finding textures on the web, as a matter of fact, it actually got me to try out bumpmapping, as it actually creates the bumpmap after you render:

(my first bumpmap :) )

EDIT: when i said "after you render" i meant in the program you mentioned, not in anim8or :P
« Last Edit: May 18, 2008, 03:13:27 am by thehalflifedude »
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falloffalot

  • Guest
Re: bismark w.i.p
« Reply #33 on: May 18, 2008, 07:28:50 am »

Very nice.
Yeah Genetica is a very cool program.
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