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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Bad arm movements  (Read 1915 times)


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Bad arm movements
« on: November 28, 2008, 05:48:06 pm »

When i use the add weights and bones ... and try to move them they pinch right at the joint so the arm looks like a bent peice of paper... how could i fix this?


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Re: Bad arm movements
« Reply #1 on: November 28, 2008, 08:48:06 pm »

A good fix for that is to have more than 1 bone influencing the vertexes at the joint.

Best way I can think to explain it is by example.  If you use painted weights, you want the bone influences to look like the second pic, not the first one. If you use bone influences, you want the outer bubbles to overlap and the inner ones to touch. I hope this helps ya.