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Author Topic: I K-Inverse Kinetics  (Read 2231 times)

spicy

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I K-Inverse Kinetics
« on: May 07, 2008, 03:52:16 pm »

When will IK be implented into anim8or?

Quote from wikipedia-Inverse kinematics is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game characters connect physically to the world, such as feet landing firmly on top of terrain.


Hope Steve will do it soon
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Tanzim

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Re: I K-Inverse Kinetics
« Reply #1 on: May 08, 2008, 03:41:27 am »

Yes.
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