Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: I K-Inverse Kinetics  (Read 2504 times)


  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
I K-Inverse Kinetics
« on: May 07, 2008, 03:52:16 pm »

When will IK be implented into anim8or?

Quote from wikipedia-Inverse kinematics is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game characters connect physically to the world, such as feet landing firmly on top of terrain.

Hope Steve will do it soon


  • Guest
Re: I K-Inverse Kinetics
« Reply #1 on: May 08, 2008, 03:41:27 am »

Use Search