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Author Topic: Enterprise Refit (WIP)  (Read 20370 times)

Olias

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Enterprise Refit (WIP)
« on: May 07, 2008, 07:40:17 pm »

Enterprise, Refit Version (From The Motion Picture and onwards).

Going high-poly on this one, like with the Original Series model.  Started with the warp nacelles, as I estimate they are going to be the hardest part.

The texture is just a carry-over from the other Enterprise model so far.

(Sorry for cluttering up the boards with all these Star Trek threads, I didn't anticipate doing all these ships right in a row when I built the original series model)











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B3dman

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Re: Enterprise Refit (WIP)
« Reply #1 on: May 07, 2008, 08:47:03 pm »

is that the entire thing it looks like its missing the main living area
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The only thing that matters is Faith showing itself through love.
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thecolclough

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Re: Enterprise Refit (WIP)
« Reply #2 on: May 07, 2008, 09:22:50 pm »

"erm, starfleet?  we're having some interesting issues with that cloaking device..."

nice nacelles, though ;)

- colclough
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ENSONIQ5

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Re: Enterprise Refit (WIP)
« Reply #3 on: May 08, 2008, 09:17:38 am »

"erm, starfleet?  we're having some interesting issues with that cloaking device..."

nice nacelles, though ;)

- colclough

Heh heh!  Ok, that made me laugh!

Olias, don't apologise.  Your work graces these pages, in my opinion.  The level of detail, and the fidelity of the modelling is absolutely beautiful.  I had never realised how "Art Deco" the NCC-1701A's architecture is.  I have no crits, just admiration.
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startrekfan001

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Re: Enterprise Refit (WIP)
« Reply #4 on: May 08, 2008, 11:55:09 am »

WOooowwWW this is one of the few times i see someone handle textures THAT well!!!! these look awesome! altough i would prefer if you'd take a generic hull texture (this is a bit blocky), the specular shine of this image is AWESOME!! i cant wait to see the rest!

edit: i just watched your earlier creation, the first Enterprise. Your shadowing made me drool  ;D

btw, im a huge startrek fan too (doh!) hehe  ;)
« Last Edit: May 08, 2008, 12:21:07 pm by startrekfan001 »
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spicy

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Re: Enterprise Refit (WIP)
« Reply #5 on: May 08, 2008, 03:29:44 pm »

Olias as you know I am a huge star trek fan, as before this is ace! The level of detail is fantastic! Oh and thanks for messaging me. It really helped. thanks
-spicy
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Olias

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Re: Enterprise Refit (WIP)
« Reply #6 on: May 08, 2008, 08:30:07 pm »

Thanks guys.

The following is the beginning of the build of the saucer section.  The top part is textured.

I wasn't planning on doing any serious texturing until after the build of the model was done, but as I was looking around at www.starshipmodeler.com for a couple good angles on the bridge section, I stumbled upon an article about the actual hull plate patterns they used when building the first 8' model for the Motion Picture.  The guy provided shots of the patterns used on the ships for other modelers to use as a template for airbrushing (starshipmodeller.com deals in actual real-world models, not CG stuff).

I did my best to duplicate the pattern for my model here, and am rather pleased with how it came out.  The bump map seems to be functioning properly, in my Original Series model it never worked right and I couldn't figure out why - it was like inverted in places and in some areas seemed to fade out.

So anyway, here's the basic saucer section shape with the new pattern (The NCC-1701 and USS Enterprise are the wrong size, I know.  That part's just a cut and paste from my other model to see how it would look):





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kahlua17

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Re: Enterprise Refit (WIP)
« Reply #7 on: May 08, 2008, 08:48:06 pm »

Very nicely done.  Would you be willing to post a wireframe image of the saucer and the nacelle?  I'm curious how you made the edges very smooth without subdividing (i'm assuming you didn't).   Also, the saucer texture looks fantasic.  What process did you use to create your own?
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ENSONIQ5

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Re: Enterprise Refit (WIP)
« Reply #8 on: May 09, 2008, 03:16:25 am »

In my experience the most likely culprit for bump map problems is the model having reversed normals (where Anim8or kinda treats the object as if it is inside out).  I find that lathed objects are often reversed in this way.  You can see if an object is reversed by selecting one of it's faces.  The outside of the face should highlight yellow, the inside blue.  If these are reversed, select the offending object, click Edit and click Flip Normals.

The bump map fading out sounds like a UV mapping issue.  Version 0.95 has a few issues with it's UV mapper, corrected and much improved on the later preview editions.
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5L1D3R

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Re: Enterprise Refit (WIP)
« Reply #9 on: May 12, 2008, 10:06:26 pm »

Definitely the best Enterprise render I've seen!  If you need some good source material, this has some of the best closeups I've found.  It's only a replica, not the actual filming model but I think you'll see they didn't miss anything. I half expected to see the footprints left by the crew as they walked out to meet V-Ger!

http://www.ketzer.com/enterprise/index.html   ...really shows the "Aztec" hull detail well.

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Olias

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Re: Enterprise Refit (WIP)
« Reply #10 on: May 14, 2008, 12:04:24 am »

Thanks guys.  :)

Kahlua17:  I forgot to grab some wireframes for you today, I'll post some up tomorrow.  I actually did start a few pieces, like part of the nacelle, the lower bridge section, and the torpedo bay as a subdivide object to get the rounding on the edges, then coverted them to meshes.  For the saucer section it was just a matter of extruding the top and bottom faces and scaling that face down a bit.  I'll also post up the basic pattern I came up with to use for the "aztec"-ing.  Basically the process was creating a two-color square pattern by eyeballing the original pattern, then resizing it so it was three times (I think three) longer than it was wide, flood filling the image with the tile, then applying the distortion effect "polar coordinates" to make it round.  I'll show you what I mean in a forthcoming post.

Ensoniq, thanks for the advice.  I went back and checked it on the other model.  All faces were flipped the right way, but when I select them all some are brighter yellow than others, I think there must be some distortion in there some how, some of the points must have gotten moved just a bit.  I'll go back and fix or rebuild that one later.  I will say one oddity I am getting here with this model is if I load the bump map texture and apply it, it works fine - until I save and re-load the file, then it's doing much the same thing as the other model did.  If I then delete that texture and re-load it, it's fine again.  Maybe Anim8or is anti-Trekkie. :p

5lider: Yes indeed, Ketzer does some amazing work and if I'm not mistaken all of his stuff is scratchbuilt.  That's incredible if you ask me, taking sheets of styrene and melting/sculpting them into studio-quality models.  Unbelievable.  I referred to his site quite a bit for my Millennium Falcon model as well.

Here's some shots of the partially completed secondary hull, partially completed "neck" and torpedo bay (although I might redo that), and partially completed bridge section.







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B3dman

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Re: Enterprise Refit (WIP)
« Reply #11 on: May 14, 2008, 02:41:21 am »

this is one of the best models ive ever seen nice work!!!!

-B3dman
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thecolclough

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Re: Enterprise Refit (WIP)
« Reply #12 on: May 14, 2008, 08:21:39 am »

... my Millennium Falcon model ...

you did a Millennium Falcon?  any chance of seeing piccies of that?  if it's as cool as your Enterprise models, then i definitely want to see ;D

- colclough
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hihosilver

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Re: Enterprise Refit (WIP)
« Reply #13 on: May 14, 2008, 08:24:55 am »

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thecolclough

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Re: Enterprise Refit (WIP)
« Reply #14 on: May 14, 2008, 08:54:25 am »

hiho, thx for the link ;)

olias, i can only say that's yet another stunning piece of work!

- colclough
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