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Author Topic: Specular-mapped Reflections  (Read 2498 times)

X Parasite

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Specular-mapped Reflections
« on: May 09, 2008, 01:14:04 am »

I have noticed that reflections are not affected by specular maps, this is a problem because it prevents the strength or color of a reflection from varying across the surface of an object.

Let me describe an example:  Perhaps you have an object that is only shiny on certain parts, and you use a specular map for it, the math for the reflections does not care about the specular map, and the reflections appear on the entire object, not just the shiny areas.
« Last Edit: May 09, 2008, 05:03:34 am by X Parasite »
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xalener

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Re: Specular-mapped Reflections
« Reply #1 on: May 11, 2008, 03:31:30 pm »

what kind of reflections are you using? class, or specular?
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Steve

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Re: Specular-mapped Reflections
« Reply #2 on: May 21, 2008, 03:56:42 am »

Glossy reflectors will support reflection maps in the next update for v0.97 (which is nearing release...)
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thecolclough

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Re: Specular-mapped Reflections
« Reply #3 on: May 21, 2008, 08:30:28 am »

... the next update for v0.97 (which is nearing release...)

*gets excited*

will this be a 'proper' / stable release, or an upgraded preview?  i'm still using 0.95c, since i prefer to work with the stable versions, but i'd love to see .97 'finished' (i know it's never really finished, there's always more to do, but you know what i mean ;D )...

- colclough
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