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Author Topic: light bug with v.97b  (Read 3665 times)

bucketman717

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light bug with v.97b
« on: June 05, 2008, 10:12:43 pm »

I rendered the first image with ART, the second with scanline(v.97b) and the third with scanline(v.95). all of these are with the same file.
The light isn't set to have shadows, but it seems like the camera can produce a shadow.
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Tanzim

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Re: light bug with v.97b
« Reply #1 on: June 05, 2008, 11:41:33 pm »

Yeah, 0.97 has that problem, Steve's woeking on it
You should've used the search tool, this problem has already been mentioned
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bucketman717

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Re: light bug with v.97b
« Reply #2 on: June 06, 2008, 03:17:30 am »

I didn't think this fell under the problem of not disabling shadows because the version used is version .97b. If you mean i shoudl have searched for camera problems, then yes I shoudl have.
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Steve

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Re: light bug with v.97b
« Reply #3 on: June 06, 2008, 05:34:50 am »

bucketman717, can you send me your .an8 file taht show the problem?  And what editoe and view are you using for these images?
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bucketman717

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Re: light bug with v.97b
« Reply #4 on: June 06, 2008, 04:24:24 pm »

I've emailed the an8 file. I think the problem is that the camera is within the area the light is casting in.
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Steve

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Re: light bug with v.97b
« Reply #5 on: June 08, 2008, 12:55:46 am »

I see what you're doing.  If you use the views that are off of the View->Other->camera01, camera02, etc., all of the geometry is shown just like the Front, Perspective, etc. windows.  By defult the cameras and lights are shown.  This is not the same as the View->Camera view which automatically hides cameras and lights.  So your render has the camera in the picture which is why the funny square is visible - that's the camera's lense shade.  Turn off the camera and lights (click the camera button on the left-hand toolbar) and it should work.

However your file showed a couple of related probelms:

1) The ART renderer can crash when there is a mesh with no points in it.  Your model's mesh01 is like that.  I've fixed Anim8or but you need to delete mesh01if you want to render using ART.  Bug #097-007

2) Shadows are disabled when you turn them off in the View->Preferences dialog for the ART renderer.  But they seem to be ignoring the light's shadow setting now.  I'll fix that.  Bug #097-008
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bucketman717

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Re: light bug with v.97b
« Reply #6 on: June 08, 2008, 05:46:39 pm »

Thanks Steve, I hadn't thought of making the camera invisible. Usually I don't change the visibility of the extra cameras unless they are in the way of other things in the scene. I guess it's good that I got this to your attention since it pointed out some other problems.
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Steve

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Re: light bug with v.97b
« Reply #7 on: June 12, 2008, 02:13:16 am »

I've fixed all these little problems.  Thanks for reporting them.

- #097-007 - ART can crash rendering meshes with no faces.
- #097-008 - ART Renderer ignores Light's shadow setting.
- #097-009 - Camera lense-shade is visible in it's own view in renders
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