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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: my game - another off-the-beaten-track use for anim8or images  (Read 6135 times)

$imon

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Re: my game - another off-the-beaten-track use for anim8or images
« Reply #15 on: June 12, 2008, 11:49:51 am »

nah these scores were just from one game, starting at 0. i figured it mustve been an error because it went faster on intermediate, and then slower on suicide, that cant be good. And yes, as hihosilver said, having the score run backwards faster might help too.

This is going to be a classic hahaha
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thecolclough

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  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
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Re: my game - UPGRADE: bug-fix release version 4.5.2
« Reply #16 on: July 22, 2008, 04:56:38 pm »

*bump*

hi all
i got an unexpected opportunity the other day to do some debugging work, and recompile the program.  i've addressed all the issues that were raised here after i released 4.5.1, and as far as i can tell, 4.5.2 is now bug-free.  if you do find any, though, let me know and i'll see if i can fix them.

you can download the new version from here, or open the copy i've attached to this post, so hopefully everyone should be able to get it one way or another.

this time i'm pretty sure ( :P ;D ) there'll be no more upgrades until september, partly because i won't have access to VB6 until then, and partly because i've run out of clever ideas for new features.  New-feature suggestions welcome.

agan, i hope you enjoy  ;)

- colclough
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