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Author Topic: Multiple bones in single mesh  (Read 2726 times)

GeniusAtWork

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Multiple bones in single mesh
« on: June 04, 2008, 12:17:21 am »

Hi. im just wondering that if i made one box model with no seperate pieces and put multiple bones in it. would it move eg. limbs bend. do morph targets allow this?  ???
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B3dman

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Re: Multiple bones in single mesh
« Reply #1 on: June 04, 2008, 12:34:02 am »

you would have to use wieght painting to do that it should not be very hard. if you are not sure how to do this just let me know(i had no idea how it worked for a year and a half!)
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hihosilver

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Re: Multiple bones in single mesh
« Reply #2 on: June 04, 2008, 12:36:42 am »

It's completely possible, it's called skinning an object.  Basically you assign what vertices each bone will influence.
I take it you haven't read the whole of the manual: http://www.anim8or.com/manual/5_figure_editor.html#skinning
There's the section on skinning.
You can also find great video tutorials on MP3D's Anim8or tutorial site.

You can also use morph targets in combination with bones to create a desired animation (example:  Bones for limbs and morph targets for lip-syncing)
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GeniusAtWork

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Re: Multiple bones in single mesh
« Reply #3 on: June 06, 2008, 11:01:08 am »

k. thanks for the help
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