Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: pyramid - ziggurat  (Read 6223 times)

Dosser

  • Full Member
  • ***
  • Posts: 104
    • View Profile
pyramid - ziggurat
« on: June 11, 2008, 10:57:00 am »

Hello all,
I just finished a model I've been working on. It's a Mayan-inspired pyramid. It has 992 points, 1572 faces. Like all my models, it might be used in a game (if I get around to it  :) ) so the faces are all triangles, and was trying to get it as low poly as possible.



Please criticise the crap out of it :D
Logged

Tanzim

  • Guest
Re: pyramid - ziggurat
« Reply #1 on: June 11, 2008, 11:33:49 am »

OK, I will work my way up.
The background picture insults your pyramid (I see it as a temple), it's better to get a plane and add a texture, it wont look so blurred.
The stairs in the middle are too blurred, why not actually make some instead of getting a texture?
And the bit at the top has nothing inside it, what did you do, extrude a cube?
Hope I wasn't too harsh.
But I like how you added the green at the bottom to look like moss so as to add age to the building.
*sniff sniff* uh, criticized too hard!
Logged

mcheccyb

  • Full Member
  • ***
  • Posts: 173
    • View Profile
Re: pyramid - ziggurat
« Reply #2 on: June 11, 2008, 05:53:01 pm »

why is it in tri's?

quads are much better.
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: pyramid - ziggurat
« Reply #3 on: June 11, 2008, 05:55:19 pm »

Yeah i agree with Tanzim with mostly everything there except for the:
OK, I will work my way up.
*sniff sniff* uh, criticized too hard!
That made me laugh! But i am fimilar with these temples and you have done a good job! just a little more work on the textures and your away! Lovely model though!
-spicy
Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: pyramid - ziggurat
« Reply #4 on: June 11, 2008, 07:03:42 pm »

Overall it looks nice, except for the background - Tanzim's solution would look better - and the cube (temple ?) on the top looks a bit small compared to the size of the bannister at the top of the stairs.
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: pyramid - ziggurat
« Reply #5 on: June 11, 2008, 11:27:22 pm »

That's a nice start.  I agree that you should have some sort of ground.  If you have one, you can also cast shadows which could greatly improve the realism of the scene.
Here's a tutorial I wrote for using shadows: http://hihosilver.anim8or.org/Tutorials/rendering-tutorial/rendering_tut_final.html
That's a good start though.
Logged