Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: ASL's Future?  (Read 3443 times)

NickE

  • Full Member
  • ***
  • Posts: 157
    • View Profile
ASL's Future?
« on: June 26, 2008, 02:57:43 pm »

Steve and us other grateful Anim8or users:

In my opinion, ASL promises to be the next great leap forward in functionality and usability for Anim8or.  I know I am (and I assume everyone else is) eager for the next updates in ASL.

I know I have been abusing the parametric scripting abilities by referencing other shapes within an object.  I did this in full knowledge that this was bad practice (and why I always do the command script version first).  Parametric versions of these scripts are desirable for one main reason: the ability to use the GUI to enter parameters and immediately see the results.  To me, this highlights the need for GUI interaction like dialog and message boxes with non-parametric scripts.

I was thinking this topic might be good place for everyone to post their wish list for ASL.  I am going to list my wish list in order of preference:

1) Object editor:  Dialog boxes for input
2) Object editor:  Ability to create and/or access other objects (including morph targets).  This would give the ability to simulate physics (cloth movement, fluid dynamics, endless other math based morphing) by creating a series of morph targets.
3) User defined functions and calling other scripts from current scripts passing variables
4) Object editor:  Message boxes (although being able to write to console in version 0.97b is awesome!)
5) ASL for scene mode, then sequence mode, then figure mode.

If you would be so kind, Steve, could you please give an update on the status of ASL?
« Last Edit: June 28, 2008, 02:05:35 pm by NickE »
Logged

karate5662

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
    • my mini city
Re: ASL's Future?
« Reply #1 on: June 26, 2008, 05:01:42 pm »

I'd like to see some ASL in scene mode for accessing another objects location and rotation. this could be useful for keeping an object halfway between 2 points and other things.
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1113
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: ASL's Future?
« Reply #2 on: June 26, 2008, 05:54:26 pm »

As its name implies Anim8or would benefit from ASL in scene mode , the controller scripts addition in scene mode is a start but I would love to see more functions within scene mode
Logged
O

Steve

  • Administrator
  • Hero Member
  • *****
  • Posts: 1520
    • View Profile
Re: ASL's Future?
« Reply #3 on: June 30, 2008, 10:23:47 pm »

karat5663, you can already do this with ASL.  You can write a controller script for the location, orientation, etc. of an object and read the location, orientation, etc. of other objects with it.  Plus a lot more.

Search for "Controller Expression Script" on the ALS specification page:

http://www.anim8or.com/scripts/spec/Anim8or_Scripting_Language.html
Logged