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Author Topic: Skeleton bones X Y Z  (Read 1757 times)

lynn22

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Skeleton bones X Y Z
« on: June 29, 2008, 02:49:58 pm »

I made the object and the skeleton and skinned the two together. No problem and all is working fine.

The problem starts with the bone movement.
Example, I set bone 12 (the upper arm) to :
x - free - 0 - 0 - 90
y - left the line blank
z - free - -90 - 0 - 0

In the first screenshot the movement lines show as I expect them.
When the figure is added to the scene then the X movement works as intended but the Z movement does not work nor does bone 12 Z show in the scene list.

Any ideas on how to fix this ?  I'm still in Anim8or 0.95
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kreator

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Re: Skeleton bones X Y Z
« Reply #1 on: June 29, 2008, 06:18:12 pm »

does it show in graph editor Lynnn? ... have u tried sticking it in another version say 0.96 or 0.97?

tried re-setting again the bones ? if it`s still problematic upload the file


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lynn22

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Re: Skeleton bones X Y Z
« Reply #2 on: June 30, 2008, 12:32:57 pm »

I went over everything again and it makes no difference.

I currently have a figure with 21 bones and when I put the figure in scene only 7 out of 21 bones show and only with X movement.

I looked at the file in a text editor and if someone knows the correct syntax I could easily add the other bones and the Z movement.

Example :
    controller { "joint.bone12-X"
      track {
        floatkey { 0 90 10 10 "S" }
      }
    }

Anyone knows the syntax for adding Z ?
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lynn22

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Re: Skeleton bones X Y Z
« Reply #3 on: June 30, 2008, 04:30:24 pm »

Problem solved.

For each bone X I added the code for bone Z manually and now everything is working in  Scene mode.

I guess the figure must have stumbled when transferring from Figure to Scene mode ;)
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