Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: changing texture maps  (Read 1733 times)

jdonzae

  • Newbie
  • *
  • Posts: 46
    • View Profile
changing texture maps
« on: June 29, 2008, 03:43:16 am »

is it possible, in an8's current making to alter the texture during sequence or scene mode. for example (if i'm being lazy and do not want to model the eyes and use 2 pics instead (eyes open & eyes closed). would i be able to vary those in scene or sequence to be rendered? if not, will there be such a function? plus will there be a png texture format available soon? terranim8or works fine 4 fire but i have to match the flame txtr background with that of the scene. Not trying to sound impatient, just want 2 know..  ;D ??? ;D ???
Logged

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 929
    • View Profile
    • Mission Backup Earth
Re: changing texture maps
« Reply #1 on: June 29, 2008, 04:18:36 am »

Anim8or cannot yet animate textures.  However, as with most things like this, there are a few work-arounds.  One way to do your eyes would be to model eyelids, and use morphing to switch from open to closed.  Another way would be to create two heads, one with eyes open, one with eyes closed, and switch from one to the other using the visibility function (both heads would occupy the same space in scene mode, but only one is visible at any given time using the "visibility" parameter).
Logged