Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: [1] 2

Author Topic: Doodles  (Read 8071 times)

CowTail

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
Doodles
« on: July 01, 2008, 10:33:52 pm »

i figured i'd get more exposure by posting the same stuff in the same kind of topic at both anim8or.com and anim8or.org so that non-org users can take a look at my stuff

i'm reserving this topic as a posting place for my artwork that isn't specific to any project i'm working on!

here's my first doodle i'm working on, some kind of pig-like alien!




Logged

Mactetra

  • Full Member
  • ***
  • Posts: 132
    • View Profile
Re: Doodles
« Reply #1 on: July 01, 2008, 11:17:43 pm »

i like it :)

keep posting :D
Logged
[

B3dman

  • Full Member
  • ***
  • Posts: 128
    • View Profile
Re: Doodles
« Reply #2 on: July 02, 2008, 01:49:03 am »

thats very nice i like the transitions between smooth and sharper angles in the eyes and tusk.
Logged
The only thing that matters is Faith showing itself through love.
Galatians 5:6

thecolclough

  • Sr. Member
  • ****
  • Posts: 832
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Doodles
« Reply #3 on: July 02, 2008, 01:08:17 pm »

whoa... ugly-as-heck alien (i'm guessing that was intentional?), but very cool modelling!  8)

like mactetra said, keep posting!

- colclough
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: Doodles
« Reply #4 on: July 02, 2008, 04:21:55 pm »

Good modelling and imagination. I love the alien, it looks very cool. It would be good to see some textures when its fully finished
Logged

PLanAhead

  • Newbie
  • *
  • Posts: 48
    • View Profile
Re: Doodles
« Reply #5 on: July 02, 2008, 07:01:54 pm »

This model is just sick...
I agree with B3Dman, that is an area I really need to work on.

Texturing tight areas on a subdivide is a real pain.
The model looks how you want it, then you add a texture and it overlaps all over the place and bleeds into areas where you don't want it to.

At first I thought you were making some kind of post-modern sculpture of a woman dancing in the sunlight on a cool winters day rejoicing at her newfound independence from a male dominated world.

And I thought....hmmm, its a quality model...I can picture it displayed in the corner of a large cubist condominium with many windows, white walls, and very few pieces of furniture.

Maybe a few bean bag chairs and a doooofay '.

But then you added a pig nose and I thought AHA! Now that I can relate to.
Pig beasts wearing freaky helmets are always cooler than post-modern art (in my humble opinion)

I'm just being silly (ignore me)

Seriously I really like it. Did you use colored lighting? It looks like you did.
 

Logged

CowTail

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
Re: Doodles
« Reply #6 on: July 02, 2008, 11:14:25 pm »

i'm glad you guys like it! he's intentionally ugly, being some sort of pig kind of alien (i consider pigs ugly, therefore the alien must be ugly ;))

the lighting isn't colored, but the background has a slightly blue-ish cast added to the diffuse material. there are two infinite lights, one facing down at an angle and one facing up at an angle. the one facing up is less intense to provide a backlight kind of effect

here's a screenshot of my setup. as you can see it's really simple


update: i changed the eyes! he's not as alien-like, and is more like a fantasy kind of creature, but i like these eyes better. i also made some improvements to the helmet, but am still working on it

Logged

thecolclough

  • Sr. Member
  • ****
  • Posts: 832
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Doodles
« Reply #7 on: July 02, 2008, 11:31:27 pm »

the new version's definitely better.  the new eyes look a lot more realistic, and i like the flange you've added at the front of the helmet.

- colclough
Logged

PLanAhead

  • Newbie
  • *
  • Posts: 48
    • View Profile
Re: Doodles
« Reply #8 on: July 03, 2008, 12:07:38 am »

How do you change the intensity of an infinite light?
Logged

B3dman

  • Full Member
  • ***
  • Posts: 128
    • View Profile
Re: Doodles
« Reply #9 on: July 03, 2008, 03:38:36 am »

and you added tusks to the sides of the head ;) i like them!
Logged
The only thing that matters is Faith showing itself through love.
Galatians 5:6

xalener

  • Sr. Member
  • ****
  • Posts: 257
    • View Profile
Re: Doodles
« Reply #10 on: July 03, 2008, 03:55:09 am »

Who says anim8or's modeler sucks?.....You did do this in anim8or, right?
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Doodles
« Reply #11 on: July 03, 2008, 07:35:03 am »

PLanAhead: to change the intensity, you change the color.  Anim8or can not really create lights that cast black, as black is not a color, it's an absence of color.  So when something is closer to black, it will have a lower intensity.
Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: Doodles
« Reply #12 on: July 03, 2008, 08:41:53 am »

I don't like the creature (I hate pigs) but it's absolute beautiful modeling, well done.
Logged

Tanzim

  • Guest
Re: Doodles
« Reply #13 on: July 03, 2008, 09:55:21 am »

WOW
Belongs in the gallery!
You kept it quite low poly, and made me feel like a newb at the same time.
Logged

CowTail

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
Re: Doodles
« Reply #14 on: July 03, 2008, 06:32:23 pm »

updated the head a little bit! in general i've been tweaking and getting prepared to start on the body...i'm trying to update at least once a day unless i've done nothing ;)

as a change of scenery i'm working on a phone on the side! try to guess what model it is!
theres more detail than just the silouhette but i'm just having fun being mysterious ;)


my appreciations go to you fellow artists!

tanzim: its not that low poly since its a subdivision object, but the original cage wireframe is kind of efficient ;) i'm not sure if i'd finish enough of this pig for it to be placed in the gallery, its starting to make my computer cough up blood!
lynn22: i hate pigs too! thanks!
xalener: of course it was done in anim8or! ;) anim8or's modeling tools are great, but there needs to be a few more features changed and added for it to completely satisfy me!
B3dman: oops, forgot about the tusks! they were easy to install ;)
PlanAhead: as hihosilver said, you just change the color! the light angling down was completely white, and the light angling upward as the backlight was set to a medium-to-dark gray!
thecolclough: i like the flange thing too :) in this update I added some more detail/contour to it but thats where the changes will probably stop!
 
Logged
Pages: [1] 2