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Author Topic: Morphing a figure (with bones)  (Read 2321 times)

umwelt

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Morphing a figure (with bones)
« on: January 09, 2008, 10:41:10 pm »

hi,
i am trying to animate a teacher :)
i made his body as an objekt with head, arms and legs and made him look quite funny using different morph targets.
now i gave him bones and saved it as a figure.

in sequence or (better) scene mode i wanted to make him move and speak. but i realised that i can only use morph targets on objects instead of figures. so he can either move or change his face expression.

so my question is, how i can make the teacher who can change his face expressions AND use his sceletton.

sorry about my bad english skills :)

EDIT: i just got the idea, that it is better to use either morphing OR boning... okay, so actually it would be easier to morph the whole charakter. isnt it?

kilian
« Last Edit: January 09, 2008, 11:03:01 pm by umwelt »
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CobraSpectre

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Re: Morphing a figure (with bones)
« Reply #1 on: January 09, 2008, 11:33:41 pm »

Yes, a figure can have rigged animation and morph targets.

Add the figure into a Scene, on the timeline below, the morphs will not show up in the figure's tree.

Switch to Object mode then back to Scene mode. The morphs of the objects that make up the figure should be in the figure's tree and can be animated.
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hihosilver

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Re: Morphing a figure (with bones)
« Reply #2 on: January 10, 2008, 04:05:59 am »

You can morph the whole character but it's not at all recommended.  Bones can rotate just like human bones, while morph targets move in a straight line.  It's much more complicated to get curves with morphs than to just animate with bones.
As for morphs with bones:
Quote
Read the last post by headwax:
http://www.anim8or.com/ubb/Forum1/HTML/015788.html
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umwelt

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Re: Morphing a figure (with bones)
« Reply #3 on: January 10, 2008, 08:33:46 am »

yeah.
i love you and i love anim8or...
cool!
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