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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Today at 07:48:22 am 
Started by Steve - Last post by ENSONIQ5
This is a game changer!  Rendering speeds are fantastic, attached took about 2 minutes with AA at 100 on i7 quad core (8 threads), image size 1920x1080.  No problems to report at this stage, testing animation at the moment.

 2 
 on: Yesterday at 06:04:47 pm 
Started by Steve - Last post by Steve
Trevor: You are correct. Your CPU has 8 multi threaded cores for 16 threads. Anim8or currently limits the max thread count to 8 but I'll increase that to 16 in the next build.

(P.S. Can I exchange CPUs with you :) ?)

 3 
 on: Yesterday at 05:39:25 pm 
Started by Steve - Last post by Trevor
I have 2 physical cores and 4 logical cores = 4 threads. I suspect that you have 4 physical cores and 8 logical cores - that's what Intel calls a "8 core cpu".

Erm... no... I have 8 cores, 16 threads, Im not mistaken :P

Hmm, looking at the cores, it would seem that they are all doing something since right before pressing render they were all more-or-less idle, however only 8 red lines ever show up on the preview.

maybe Im missing something?

Ok, so doing some tests with affinity and priority it seems you made a comment earlier that less cores could be faster, it seems your right, limiting to the first thread of each core actually works out faster than allowing all threads to run.


Trev

 4 
 on: Yesterday at 04:05:03 pm 
Started by Steve - Last post by Steve
AlecJames: Thanks, I'll look into it.

 5 
 on: Yesterday at 02:42:17 pm 
Started by Steve - Last post by AlecJames
Steve: these are not problems for me but I noticed recently and while you are in ART-

#096-014 - ART Renders Don't Show Panaroma Backgrounds

I think there is also an issue with image background.

A second camera does not show the panorama in the work space or rendered view.

 6 
 on: Yesterday at 04:25:19 am 
Started by Steve - Last post by Steve
I have 2 physical cores and 4 logical cores = 4 threads. I suspect that you have 4 physical cores and 8 logical cores - that's what Intel calls a "8 core cpu".

 7 
 on: Yesterday at 12:15:23 am 
Started by Steve - Last post by Trevor
so, on your dual core, how many threads do you run? 2 or 4? (Since hyperthreading makes windows think you have 4 logical cores)
I have 8 cores, 16 logical cores and not all cores light up, only 8 do at a time. (obviously some cores also run other processes like windows, but they are not full)

Trev

 8 
 on: July 15, 2018, 11:34:05 pm 
Started by Steve - Last post by Steve
Trevor: it doesn't really help to use more threads that there are in your CPU. If your CPU isn't 100% busy it's probably waiting on memory (i.e. there is more data being accessed than will fit in the CPU's cache). It might even speed up the render to use fewer threads, depending on the data set.

On my CPU (2 hyper threaded cores, 4 threads total) most renders use 100% of the CPU.

 9 
 on: July 15, 2018, 09:23:19 pm 
Started by Steve - Last post by thecolclough
well, this is all rather exciting!  unfortunately i'm in the middle of a really hectic fortnight (and away from home for most of it) so i can't test this update straight away, but i'll give it a spin as soon as i'm able

 10 
 on: July 15, 2018, 04:23:13 pm 
Started by Steve - Last post by Trevor
As I stated before, for a touch interface, the addition of a zoom would be usefull, but yes, with a mouse the original arc rotate is far better hence why I said the new one should still accept right and middle clicks (since they cant be done on touch it wouldn't affect them - well, right can, its touch-and-hold-then-drag :P)

Trev

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