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General Category => General Anim8or Forum => Topic started by: Paulo on July 23, 2008, 09:34:47 pm

Title: A bug in my picture
Post by: Paulo on July 23, 2008, 09:34:47 pm
Hi,

I'm Paulo, i'm french and i'm 19 years old.

I have a small problem in my final pictures :

(http://www.hebergementimages.com/images/1216844398_germaine.jpg)
you can see some black points under the head. Even I change the point of view they are still here.
Somedy knows how to delete this bug and get a clean image ?

Thank you  :)
Title: Re: A bug in my picture
Post by: RnDr FOX on July 23, 2008, 11:16:02 pm
The only thing that I can think of is that you have the shadows turned on or you have some stray points. Was that image rendered in ART and can I see a wireframe of the scene.
Title: Re: A bug in my picture
Post by: Tanzim on July 24, 2008, 04:43:23 am
I'm guessing your using volumetric shadows, those are bouggy, use raytraced instead.
Title: Re: A bug in my picture
Post by: CydoniaKnight on July 24, 2008, 06:05:33 am
Hi Paulo :)
The advice above is good.
Just wanted to say you are quite a good modeler... I can't model human figures like that at all! :)
Title: Re: A bug in my picture
Post by: Paulo on July 24, 2008, 09:16:34 am
Indeed I used volumetric shadows and Scanline as renderer.

(http://www.hebergementimages.com/images/1216887051_wireframe.jpg)

The problem is I can't use soft shadows and ART renderer because this picture is extracted from a video I'm making, so the rendering would be too long... But thank you for your answers :)

And thank you very much CydoniaKnight, but you know I can do better ^^ Indeed I made this human figure with the least polygons possible as this is for a video :)
Title: Re: A bug in my picture
Post by: Tanzim on July 24, 2008, 10:00:23 am
You don't need soft shadows, just click raytraced, leave soft shadows unchecked.
And it is worth while to wait, end results are usually better.
Title: Re: A bug in my picture
Post by: Paulo on July 24, 2008, 10:10:53 am
I agree with you, but when you have 24 images in one second, it's so long. But i'm going to test ;)