Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: RnDr FOX on January 20, 2008, 09:40:51 pm

Title: my swords
Post by: RnDr FOX on January 20, 2008, 09:40:51 pm
I am still new to anim8or but I had nothing to do so I made a sword. Its not the greatest as you can tell but what do you think. Any tips, or just critiqe me. The first sword was the first one I have ever made and the second one is my latest. You can see the improvement.
 
ENJOY!!! ;D
Title: Re: my swords
Post by: RudySchneider on January 20, 2008, 11:23:29 pm
One key suggestion that will make your renders look better --- always use some anti-aliasing, which will reduce or eliminate the "jaggies" that show up along curves.  You can set AA in Scene mode by clicking Render > AA Filter...  I suggest you check the 3x3 Bicubic AA filter.
Title: Re: my swords
Post by: Tiomun on January 21, 2008, 01:22:09 am
as far as texture goes you can raise the specular and brilliance a bit to get a more metallic look on the metal parts. to much itll look like plastic though. and the aa filter will make a world of difference in the render. you also could use the scene mode to get some shadows and different lighting effects on the swords. just some ideas. other then that they are a decent start
Title: Re: my swords
Post by: hihosilver on January 21, 2008, 04:39:52 am
For nicer edges: http://www.acolytes-of-art.com/dion/tuts/sword1.htm (http://www.acolytes-of-art.com/dion/tuts/sword1.htm)
Title: Re: my swords
Post by: RnDr FOX on January 21, 2008, 09:39:14 pm
hey thanks alot everybody my sword looks alot better but what is a good brillance value to make it more like metal?
Title: Re: my swords
Post by: hihosilver on January 21, 2008, 10:24:28 pm
Try turning up the 'specular' value a bit and adding an environment map, but turn down the value of the environment map too something like 20 or so.
Title: Re: my swords
Post by: Jene on January 25, 2008, 09:57:36 pm
I would say use an environment map on the "metallic" parts, even if its not turned up very much, to give them all a shiny reallistic look. Also i've used bump maps on handles (when i made weapons) to simulate a cloth texture and on the blade to try and show the imperfections that come from days of hammering :D. All in all great start! These are just some tips to help you make the best of your models ^__^
Title: Re: my swords
Post by: spicy on March 11, 2008, 10:04:22 am
Good swords. Though they don't look that realistic. They look like toy swords. You need t add texture to the blade and the grip. Other wise it's good
Title: Re: my swords
Post by: spicy on March 11, 2008, 11:43:24 am
u get what i mean?