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Artwork => Finished Works and Works in Progress => Topic started by: neodelito on November 29, 2008, 04:09:35 am

Title: WIP KNIGHT for Gamers
Post by: neodelito on November 29, 2008, 04:09:35 am
This is a Work in progress model.. is for use in a rts engine, is very low poly.. the texture need detailed (512x512) and i make basic animations in Direct x..
(http://www.duraben.cl/neodelito/Imagenes/knight1.jpg)
Modeled in anim8or
anu sugestions..
Title: Re: WIP KNIGHT for Gamers
Post by: dajean on November 29, 2008, 06:38:40 am
that is awesome, can you post some pics in anim8or?
Title: Re: WIP KNIGHT for Gamers
Post by: spriter12 on November 29, 2008, 06:52:49 am
very well done, i like the style regardless of how it low poly. and what program was it that you used to animate?
Title: Re: WIP KNIGHT for Gamers
Post by: neodelito on November 29, 2008, 07:44:43 am
here is basic model.. i del the texture to see the polys...
(http://www.duraben.cl/neodelito/Imagenes/knight1-a.jpg)

for animate i use Milkshape..
Title: Re: WIP KNIGHT for Gamers
Post by: Francesco on November 29, 2008, 03:08:24 pm
Very nice model Neodelito, you gave him a cool bad-looking posture. A curiosity: why the wireframe shows two selection boxes? Looks like you didn't join the two halves. Well done, I look forward for the high-detail texture version.
Title: Re: WIP KNIGHT for Gamers
Post by: neodelito on November 29, 2008, 03:30:23 pm
in this mesh y model only the right part and mirror the left part.
Title: Re: WIP KNIGHT for Gamers
Post by: falloffalot on November 30, 2008, 12:40:00 am
Take time on texturing and getting the right texture maps for your models and you can make a model look awesome regardless of the poly count.
Great work.



Title: Re: WIP KNIGHT for Gamers
Post by: neodelito on December 01, 2008, 01:27:36 pm
i fix many bugs in the texture chanels.. i try to blend the design... this model is low poly not for a movie is for use in games..
Title: Re: WIP KNIGHT for Gamers
Post by: neodelito on December 01, 2008, 04:52:54 pm
last shot.. fixed texture maps but still wip