Anim8or Community

General Category => ASL Scripts => Topic started by: wedgehead on January 09, 2009, 03:39:25 am

Title: Anim8or to .dxmesh
Post by: wedgehead on January 09, 2009, 03:39:25 am
I need a script that would allow me to export my anim8or models into .dxmesh models for DX Studio.
Title: Re: Anim8or to .dxmesh
Post by: wedgehead on January 09, 2009, 05:16:52 am
Okay, I finally found A DX tutorial that explained how to import a model. Wow. You have to go through about 4 sub-menus to add any saved model, apparently.
Oh, I just stumbled on Make Human - that has got to be one of the coolest free programs I've seen in awhile.
Title: Re: Anim8or to .dxmesh
Post by: hihosilver on January 09, 2009, 06:09:44 am
Alright, so I have to say I frown upon makehuman, though it all depends on what you use it for.  For example, if you don't care about modeling, and wish to focus on animation and want a good realistic model, or perhaps you want to focus on rigging, that's fine (as long as it's for practice or something), but when people use it for renders and such I almost feel it to be cheating, since they did not put in work to make the model, and it is therefore not their art.
Title: Re: Anim8or to .dxmesh
Post by: wedgehead on January 09, 2009, 04:51:53 pm
I know a lot of artists use anim8or, so I understand and agree with what you're saying. I'm just about finished with my first novel, and I need a website, and I was thinking of making a small, free game to put on the site. I'm not going to use any downloaded models, mostly because of possible legal issues, and since money is short with me right now, I've decided to build the site and the game myself. A program like Make Human could save me a great deal of time if I decide to put a lot of characters in the game. I still haven't really checked it out, or their permissions, but many of the stills on the site, and eventually the game, will be the contorted monsters from my novel, so I would have to remodel anything I downloaded, or I make with a program like Make Human.